Stable1.2.0
#Version 1.2.0#
##Changes:##
- Added Wire output for access granted/denied.
- Added optional direct lockpick support.
- Some Sandbox support added.
- Added compatibility with most other keypad cracker scripts, including but not limited to deployable crackers, door charge, and the default cracker.
- Map cleanups now restore permanent keypad/doors after removing them.
- Fixed a couple errors.
##Notes: ##
- A lot of people don't realize that if the door is flickering it's because something is in the way. This is a feature which is made to prevent players from being stuck in the door. If you don't want it, you can disable it with
usec.Config.NoStuck = false. Keep in mind that if the door is nocollided to a prop, it won't consider it as in the way, so if your door is flickering from your own props, just nocollide them to the door. :) - You do not need to add each usergroup to the permissions and limits lists. If you add
["donator"] = 5,and theadminusergroup is abovedonator, you can just leave it at that. The limit and permissions run up the chain of inheritance. - Please update your config file to contain
usec.Config.LockpickAllowed = true/false - Thanks again to all my dedicated bug-squashers and feature-requesters. You guys rule!
##Changed Files:##
lua/unisec/sh_unisec.lualua/unisec/sv_permaprop.lualua/sh_unisec_config.lualua/weapons/weapon_uni_cracker.lualua/weapons/gmod_tool/stools/secdoors.lua