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VCMod Main - A Premium Vehicles Solution

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StableAutoUpdater v6

##Brand new features, including a fuel system##

Sorry folks, you will have to download this one manually, other updates will continue to be automatically downloaded.

I am glad to present to you the "Fuel system". A VCMod2 feature ported by request of the many amazing clients who have supported me over the years

Its key features are:

  1. Multiple fuel types: 3 fuel types by default. Different fuel types have their own pros and cons, recharge stations, for example, are awfully slow to recharge.
  2. Lid positions: every single vehicle has its own fuel injection port (fuel lid) which is generated semi-automatically to predict the most likely spot for it.
  3. Dynamic fuel capacity: per vehicle class and mass.
  4. Dynamic fuel consumption depending on many variables, including engine stress, lights, speed, mass, towed mass.
  5. Fuel stations: only allows the correct vehicle fuel type.
  6. Fuel pickup entities: didn't make it in time to the gas station? No problem, you can use a jerry can.
  7. Pickup entities, per each fuel type, including battery recharge.
  8. Support for imperial/metric system
  9. Ability to override each fuel type pricing per liter/ gallon / kWh
  10. Ingame menu to add/remove/change fuel stations
  11. Persistence mode for the fuel stations: will auto respawn if removed, auto save and place themselves.
  12. Custom jerry can weapon: completely lua type of animations, dynamic positioning, shows on HUD elements when active
  13. Fancy in vehicle HUD elements and effects: even even does showcase your current fuel consumption.

Along with the main feature there were quite a few other fixes, such as:

  1. Rescaled, repositions the right side HUD abit
  2. Added ability to change between metric/imperial in the "Personal settings", "HUD" tab
  3. Added fancy vehicle destroyed and out of fuel right side HUD flashing
  4. Added in the missing fog light dash icon by default (only Singleplayer users were affected)
  5. Added in the 3D light textures (only Singleplayer users were affected)
  6. Redone around 30 vehicles
  7. Redid some core code to make things a bit faster