Stable1.12
Hopefully Photon Dev "iSchmal" won't threaten to DMCA VCMod after this update as well. Always fun to fear to update your own work. ;)
Update's sneak peak: Youtube.
** New features: **
- Trailer support:
- Third person view auto sync's to the center
- All trucks, trailers supported from the start
- Lights cars can hook up dollies and other light trailers
- Has several connection types: heavy (trucks, big rigs), lights (civilian cars, small trailers)
- Ability to connect a trailer to another trailer
- Hold [B] (by default) to decouple the last trailer connected (connecting 50 trailers to a BMW M6 is fully possible)
- Trailers fully support all VCMod features (lights, ELS)
- Backup to a trailer and it auto connects
- Connect distance, all other related options are configurable in the !vcmod menu
- Pickup kits:
- Health pickups for 10%, 25%, 100% health.
- Fancy HUD support, fancy HUD indicators when nearby VCMod pickups
- Displays instructions when pressing [USE] key on it
- One time use, once the entity touches a car it disappears repairing the vehicle, emitting a fancy particle effect and playing a repair sound
- New HUD: HUD is now its own system, all HUD sections are related to each other
- Animations: the sections now animated in relation with each other, fancy sequence of each tiny element moving into position
- 3D look thing has been improved slightly
- New font's, smaller text, sleeker look
- When one section is disabled another one takes its place
- Ability to adjust HUD's height
- Now you can choose which HUD parts to show which to not
- Headlights modes: By default Headlights were always "low beam"
- "High beams" - second headlight mode which focuses the light, but looses field of view
- Fancy icon in the icon HUD section, displays headlight in blue while high beams are on
- Revere Sound: If a big vehicle (truck) is reversing the reverse beep sound plays
- Driver reduced damage: You can now adjust how much damage player takes when a car collides with something
** Some other stuff: **
- Added all the new cars with VCMod features
- Redid the headlights
- Added directional glow to headlights
- Added glow to all other lights
- New light object: simulated point based 3D (can see on the TDM BMW6 for example)
- New light object: 3D based rendering (thanks to ISchmal's recent "backstabbing" behavour I don't feel I need to keep this disabled in VCMod anymore) New light object: warm interior glow for all lights
- Fixed Dynamic lights flicker
- Reduced all lights lag by around 10% with better code
- Warm glow auto turns off at a distance
- Don't look straight into headlights
- Fixed handbrake sound on passenger exit
- Made blinker and click sounds louder
- Added right click for repair tool (only can be used by admins) instantly fixes a car
- All lights change their own size depending on how dark the area surounding the car is.
- Fixed NPC exploit
- Hopefully fixed NPC sell option
- Added ability to choose who can adjust admin settings
- Fixed double physical damage bug
- Added miles/km choice in for the HUD cruise section
- Added ability to choose how high the HUD is
- Added remove car after explosion timer
- All headlight colour changed, they all are now blueish
- Redid 30 or so vehicle light's
- Redid 50 or so vehicle's passenger positions
- Serverside code optimized, a bit of lag reduced
And probably forgotten 50 other tiny edits I did.