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VCMod Main - A Premium Vehicles Solution

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StableAutoUpdater v7

The second biggest ever VCMod update. 12 new features This is a complete damage system, effect, sound overhaul, from scratch. With some code taken from VCMod2, some coded specifically for this update. This also includes all the fancy effects and sounds located in VCMod2.

** You will have to redownload this manually! **

Youtube showcase of majority of these features

Some of the new features include:

  1. New idle exhaust particle effects
  2. 4 new effects, seperate for heavy/light cars
  3. Seperate effects for stress/ idle
  4. Damage system overhaul, new engine damage logic
  5. Over 50 custom made collision sounds, all about perfecting the feeling of realism
  6. 2 collision spark effects, intensity and amount varies on the severity
  7. Part damage
  8. Lights can now be shot out (fancy effects, sounds)
  9. Tires can now be blown out (fancy effects, sounds)
  10. Exhaust can be shot out (fancy effects, sounds)
  11. Fuel lid (gas tank) can be shot (explodes if enabled)
  12. Engine backfire
  13. Custom effects
  14. Custom sounds
  15. Damages the engine slighly, get it fixed before it costs you a new engine
  16. Two stages, low high engine damage and when exhaust pipe is broken
  17. Completely new surface dust effects (completely clientside)
  18. Custom effects for specific surface type
  19. Specfic effects for asphalt
  20. Specfic effects for dirt
  21. Specfic effects for sand
  22. Works per individual wheel, each wheel can have seperate effects
  23. Different effects for regular driving and slipping/braking
  24. Surface sliding sounds (completely clientside)
  25. Custom sound effects specific for each surface type
  26. Each wheel has individual sound, if sounds are the same, they are combined per car
  27. Tire marks on the ground (completely clientside)
  28. Fades after a while
  29. Ability to adjust detail (performance improvements)
  30. Same as the effects, each wheel can slip on its own
  31. Flat tire effects
  32. Custom sounds
  33. Custom particle effects
  34. Spike strip
  35. Custom model
  36. Can be set to be auto given to all ELS vehicle drivers
  37. Fancy lua and model animations
  38. Can be placed, picked up, extented, retracted
  39. Repair man NPC
  40. Fancy repair menu
  41. Each part costs individually
  42. Engine does not need a new part unless its fully destroyed
  43. Time taken per each part is individual
  44. Time costs money, the more time it takes, the highier the price
  45. Repair Man NPC has persistance in it, only have to place once
  46. Shows where the damage is on the vehicle in the menu
  47. Vehicle parts and new repair wrench
  48. If a part is blown out, you will need to get a new part before you can fix anything
  49. If engine is not fully destroyed you only need to wrench it
  50. Wrench can be set to be automatically given to all drivers
  51. You need to place the part on the damaged area before you can wrench it in
  52. You can disable needing parts in the menu
  53. Repair times for each time are different and customiseable
  54. Fancy new health HUD
  55. Fancy lua animations
  56. Sector counters, for each quadrant of the vehicle
  57. Car dealer persistance, car dealer saves all data (fuel, damage states) per vehicle
  58. Everything is completley customiseable
  59. Supported in 17 languages

These are the main features, there is a ton of related and unrelated smaller features.

Some of other changes include:

  1. Redone around 100 vehicles since AA v6 .
  2. Removed the previous wheel dust features
  3. Removed the vc_generic entity
  4. Added new fancy 3D light textures (thank you SGM, again).
  5. Fixed airboat support
  6. Redone a lot of serverside light code, proper structure
  7. Improved serverside performance
  8. Fixed a bunch of errors
  9. Improved light rendering techniques
  10. Moved quite a bit of code where it needs to be ELS/Main

Full change-log is available at: VCMod.org

Dev corner support for the new stuff