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VCMod Main - A Premium Vehicles Solution

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Stable1.12

Hopefully Photon Dev "iSchmal" won't threaten to DMCA VCMod after this update as well. Always fun to fear to update your own work. ;)

Update's sneak peak: Youtube.

** New features: **

  1. Trailer support:
  2. Third person view auto sync's to the center
  3. All trucks, trailers supported from the start
  4. Lights cars can hook up dollies and other light trailers
  5. Has several connection types: heavy (trucks, big rigs), lights (civilian cars, small trailers)
  6. Ability to connect a trailer to another trailer
  7. Hold [B] (by default) to decouple the last trailer connected (connecting 50 trailers to a BMW M6 is fully possible)
  8. Trailers fully support all VCMod features (lights, ELS)
  9. Backup to a trailer and it auto connects
  10. Connect distance, all other related options are configurable in the !vcmod menu
  11. Pickup kits:
  12. Health pickups for 10%, 25%, 100% health.
  13. Fancy HUD support, fancy HUD indicators when nearby VCMod pickups
  14. Displays instructions when pressing [USE] key on it
  15. One time use, once the entity touches a car it disappears repairing the vehicle, emitting a fancy particle effect and playing a repair sound
  16. New HUD: HUD is now its own system, all HUD sections are related to each other
  17. Animations: the sections now animated in relation with each other, fancy sequence of each tiny element moving into position
  18. 3D look thing has been improved slightly
  19. New font's, smaller text, sleeker look
  20. When one section is disabled another one takes its place
  21. Ability to adjust HUD's height
  22. Now you can choose which HUD parts to show which to not
  23. Headlights modes: By default Headlights were always "low beam"
  24. "High beams" - second headlight mode which focuses the light, but looses field of view
  25. Fancy icon in the icon HUD section, displays headlight in blue while high beams are on
  26. Revere Sound: If a big vehicle (truck) is reversing the reverse beep sound plays
  27. Driver reduced damage: You can now adjust how much damage player takes when a car collides with something

** Some other stuff: **

  1. Added all the new cars with VCMod features
  2. Redid the headlights
  3. Added directional glow to headlights
  4. Added glow to all other lights
  5. New light object: simulated point based 3D (can see on the TDM BMW6 for example)
  6. New light object: 3D based rendering (thanks to ISchmal's recent "backstabbing" behavour I don't feel I need to keep this disabled in VCMod anymore) New light object: warm interior glow for all lights
  7. Fixed Dynamic lights flicker
  8. Reduced all lights lag by around 10% with better code
  9. Warm glow auto turns off at a distance
  10. Don't look straight into headlights
  11. Fixed handbrake sound on passenger exit
  12. Made blinker and click sounds louder
  13. Added right click for repair tool (only can be used by admins) instantly fixes a car
  14. All lights change their own size depending on how dark the area surounding the car is.
  15. Fixed NPC exploit
  16. Hopefully fixed NPC sell option
  17. Added ability to choose who can adjust admin settings
  18. Fixed double physical damage bug
  19. Added miles/km choice in for the HUD cruise section
  20. Added ability to choose how high the HUD is
  21. Added remove car after explosion timer
  22. All headlight colour changed, they all are now blueish
  23. Redid 30 or so vehicle light's
  24. Redid 50 or so vehicle's passenger positions
  25. Serverside code optimized, a bit of lag reduced

And probably forgotten 50 other tiny edits I did.