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Zero´s Secret Stash📦 (Inventory)

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Stable1.3.1
  1. Fixed issue about players who try to call zss_Stash_Crack net receive without a crack being initiated first server side.
Stable1.3.0
  1. Added config option to specify which cracking minigames should show up > zss.config.MiniGames
  2. Added new cracking minigame > BreachProtocol
  3. Added new cracking minigame > LockPick
  4. Updated Translations
  5. Updated Contentpack
Stable1.2.3
  1. Added config option to change sounds > zss.config.Sounds
  2. Added config option to prevent a player from cracking a stash again if he failed it once > zss.config.Stash.CooldownOnCrackFail
  3. Fixed lua/zstash/stash/cl_stash_vgui.lua:1182: attempt to index a nil value
  4. Updated Translation files
  5. Disabled collision between stash and player to prevent players from getting stuck at stash spawn


Stable1.2.2
  1. Fixed lua/gmodadminsuite/modules/logging/modules/stash.lua:13: attempt to call method 'Nick' (a nil value)
Stable1.2.1
  1. Stashes will become unlocked once opened by the owner, giving everyone acess to them.
Stable1.2.0
  1. Added Item DuplicationPerHour config option for Stashes with ItemSlots (StashConfig.ItemSlots.DuplicationPerHour)
  2. Added zeros growop 2 module
Stable1.1.9
  1. Added chinese translation
Stable1.1.8
  1. Added a custom hook to prevent certain entities from being added to the stash (zss_BlockItem)
Stable1.1.7
  1. Added module for lean
Stable1.1.6
  1. Added set owner by steam64 function for spawned stashes which dont have the owner entity on the server
  2. Changed net zss_Stash_Crack writeuiint for CrackStart time to allow numbers larger then 65535
Stable1.1.5
  1. Added zeros botnet module
  2. Removed prop_physics from default allowed items config list
Stable1.1.4
  1. Added blogs module
  2. Fixed lua/zstash/stash/sh_stash_dust.lua:47: bad argument #1 to 'KeyValuesToTable' (string expected, got no value)