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Zero´s Pyrocrafter 2 🐲 (Firework Script)

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$15.99

Includes 6 months of product support.

In short

Design > Compose > Ignite, the next generation Firework Creation Interface for Garrysmod!

You can try it out here > steam://connect/51.178.211.23:27015

You will need this Workshop Collection > here


Pyro Designer

The Designer interface allows the player to create new Firework designs and save them locally on his PC. The Release version comes with 20 different Pyrobox models and more than +300 firework effects.

The monetary value of a firework is determined by its effect count (zpc2.config.Firework.CostPerEffect) or (zpc2.config.EffectPrice_Overwrite). For more control the player can design (prime) an effect sequence in beat of a song.

Firing System

The Firing System interface lets the player create Pyroshows. In order to create a new show the player needs to select a song from the music library which are predefined paths on the server (zpc2.config.MusicLibary.MusicPaths)

The editor interface comes with an easy to use timeline and some handy features like a Builder View which gives the player a bird view over the whole firing ground. It also comes with a grid to make placing firework more easy.

Event Manager

The Event Manager NPC allows the player to buy predefined firework presets from the server and even other players firework savefiles (If they allow to share them)

In order to start a interaction with the him you need to look him in the eyes.

The Player can also accept pyroshow quests from the npc to make money and gain pyrocoins which they can use to unlock new effects. The unbox feature lets the player unlock new effects and pyroboxes with the Pyrocoins he gained from making quests. Unboxing can be disabled in the config (zpc2.config.Unbox.AntiGamble) which unlocks all effects by default for everyone.


Effects / Pyroboxes

The current version (1.0.1) comes with 20 different Pyroboxes to shoot more than 300 different effects from.

If you got any good ideas for new effects / pyroboxes make a ticket and i see if its possible in the current version of source.



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