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DarkRP Bank Robbery System 2

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Stable2.6.7

UPDATE

  1. Now using reliable data tables on the entity as networking.
  2. Replaced multiple loops with better solutions for optimization.
  3. Better drawing of 3d2d on the bank vault.
  4. More stable initializing hook for servers with 200+ addons.
  5. Removed config CH_BankVault.Config.RequiredTeams
  6. The count of police officers now just use CH_BankVault.Config.GovernmentTeams table.
  7. Removed all table.HasValue for optimization.
  8. All the supported XP systems are now automatically detected. You will not have to manually enable them in the config anymore.
  9. If you set the XP to give amounts to 0 it will be as if you disable giving XP (in case you have XP systems, but don't want to use it).
  10. Fixed an error if you had Vronkadis XP enabled.
  11. Optimized networking.
  12. Rewrote how saving the vault works to a more optimized method.
  13. Renamed variables, functions and net messages to follow naming scheme.
  14. Only show split notification if it was actually more than 1 robber.


IMPORTANT

You need to remove your bank_robbery2 data folder. You can find it garrysmod/data/craphead_scripts/