Stable2.3.0
UPDATE
- Added a new fire axe with custom models and animations. Thanks to @Im Not Meow Meow
- Updated the smoke effect that emits from fire.
- Added configuration to enable/disable the smoke effect (CH_FireSystem.Config.EnableSmokeEffect)
- Longer swing delay on the fire axe (1 second instead of 0.5)
- Fire axe, extinguisher and molotov weapons are now spawnable from the Q menu for admins.
- Added variable 'isdarkrpfiresystemactive' clientside for VCMod
- Completely rewrote config files to be in unique tables.
- Added config CH_FireSystem.Config.SetPlayersOnFire. Sets the player on fire when in contact with a fire. It's enabled by default.
- Added config CH_FireSystem.Config.PlayerOnFireDuration. Amount of seconds the player should be on fire. Default is 10 seconds.
- The 'firetrucknpc_setpos' command now sets the NPC position after a 5 second delay. So you can set/reset position without restarting the server.
- Removed the Sickness Models firetruck from the default script.
Additionally, all the content has been uploaded to the workshop. The script is set to automatically download three workshops.
The script content, the e-one cyclone truck and the heavy rescue truck from the workshop.
Make sure to add these to your servers workshop collection as well.