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DarkRP Fire System (Fire Fighters, Extinguishers, Fire Axe, Fire Trucks)

(83)(502)

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Stable2.5.9

UPDATE

  1. Fixed fire axe not passing who is giving damage when hitting players.
  2. Call PlayerSpawnedVehicle hook when spawning firetruck to fix compatibility with some firetrucks from the workshop.
  3. Replaced a few pairs with ipairs loops.
  4. Replaced #player.GetAll() with player.GetCount() for optimization.
  5. Replaced a Distance check with DistToSqr for optimization.
  6. Replaced non-unique variable name with unique variable name.
  7. Optimized the way a players firetruck is detected and removed.
  8. Now using CPPI instead of NW vars for ownership on firetruck for optimization.