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DarkRP Fire System (Fire Fighters, Extinguishers, Fire Axe, Fire Trucks)

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Stable2.0

Pretty big update for you guys! I advise a clean install of the script (don't try to figure out which files I changed). There is also many config additions, so you could copy your old settings into the new file, instead of doing it all over.

Check out the content section again when downloading this, as there are a two workshop contents you need to install, as well as updating the old media fire content pack that you have previously installed. Anyways, the changelog:

  1. Added support for the fire axe on fading doors. There is a 33% chance of opening a faded door with the axe when hit. Fire nearby is still required like normal doors.
  2. Fire axe now works on breakable items. Hitting a breakable item will break it (wood, glass, etc).
  3. New extinguisher model (credit to Im Not Meow Meow)
  4. Added FIREEXT_ExtinguisherRandomSpeed and FIREEXT_HoseRandomSpeed configurations. Adds the ability to control how fast fires should be put out using the two weapons.
  5. Added support for multiply teams. FIRE_AllowedTeams is the configuration table.
  6. Added default fire fighter chief job. If you own the advanced weapon dlc, the cheif will have the fire hose.
  7. Added grass to list of spread materials.
  8. Added a default smoke effect to fires.
  9. Added support for multiply firetrucks to be used (will be detected with fire hose for dlc, disconnect and other functions). Use config table FIRE_FiretruckModels.
  10. Using loadCustomDarkRPItems hook to load custom fire teams and custom items.
  11. Added ladder firetruck to default trucks: http://steamcommunity.com/sharedfiles/filedetails/?id=873719725
  12. Added Heavy rescue firetruck to default trucks: http://steamcommunity.com/sharedfiles/filedetails/?id=867904004
  13. Completely new firetruck menu with support for multiply firetrucks.
  14. Support for ulx ranks in the new firetruck menu.
  15. Support for different fire teams in the new firetruck menu.
  16. Adding firetruck models to the FIRE_FiretruckModels config will make them work with the fire hose from the advanced weapon dlc.
  17. Firetrucks are now set to be non-physgunable by default.
  18. Replaced some very old usermessages with more optimized net messages.
  19. Added FIRE_EnableSmokeDamage config. This changes the distance between fire and player before damage is taken. (longer range when enabled)

These multiple firetrucks now also mean that the advanced firetruck dlc is useless. I have disabled the script now.

If you are a previous buyer and thinks this is totally unfair, send me a private message and we can figure something out for you.

This also means that horn, siren, lights, etc is not possible with my current addon(s).

Instead I advise that you use VCMod ELS to get the full potentional out of the script!

Link to ELS: https://www.gmodstore.com/scripts/view/489/vcmod-els-emergency-lights-sirens-

Please like any other update, if there is a problem then open a support ticket and I will fix the problem asap!

On another note the Advanced Weapons DLC has received an update with a custom fire hose model. I've put it on sale for a few days as well.