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The Cocaine Factory (Custom Models, Blend Sequences & Donator Features)

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Stable1.5.5

UPDATE

  1. Various QoL and optimization updates to the code.
  2. Removed all uses of table.HasValue
  3. Removed EnableDonatorBonus config and let it auto fall-back to 1 if not defined.
  4. All the supported XP systems are now automatically detected. You will not have to manually enable them in the config anymore.
  5. If you set the XP to give amounts to 0 it will be as if you disable giving XP (in case you have XP systems, but don't want to use it).
  6. More reliable way of initializing the addon and buyer NPC.
  7. Remade structure of TCF.Config.DonatorBonuses table for optimization purpose.
  8. Cocaine box and cocaine packs ownership are now updated on gravgun/physgun pickup to allow players to steal those entities are sell to the NPC.
  9. Police jobs are now able to confiscate single cocaine packs just like they can confiscate cocaine boxes. By pressing E on the entity.
  10. Now using SafeRemoveEntityDelayed to remove entities.
  11. Replaced IsAdmin checks with IsSuperAdmin to spawn/remove cocaine buyer NPCs.
  12. Adjusted alignment of NPC display description.
  13. Outline on NPC 3d2d is now black.