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Conquest 2.0 - Capture Points - 2026 Massive Update

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Ongoing product support is included.

Editorโ€™s featured review

Amazing support, came on the server and debugged it until he could find the issue, I recommend everyone of his addons to almost any community :)

In short

Custom teams. In game config. Constant updates. Take full control of the addon.

Give your players something to fight over

Conquest adds Battlefield-style capture points to your server. Stand on a point, hold it, own it. Then spawn on it, earn from it, and defend it.

Everything is set up in-game, in real time. No Lua, no restarts, no map editing.





๐Ÿ†• Conquest 2.0 is here. Free for every owner.

The biggest update Conquest has ever had. We rebuilt it from the map to the menu, read every support ticket since 2018, and built what servers actually asked for.

  1. A map your players will actually use. Every point, live. Click one you own and deploy.
  2. More ways to run your war. Let the bigger squad take the point. Lock points after a capture. Require a squad to capture. Protect points while their owners are offline.
  3. A real deploy screen. A countdown before you drop in, and getting shot cancels it.
  4. Everyone knows the score. A row of every point across the top of the screen: who holds it, what's under attack.
  5. Set up in two minutes. Install it, type /conquest, place your points. No files to edit.
  6. In your language. Translate everything your players read. Updates never undo it.
  7. The old headaches, gone. Capturing that stopped working. Teams that scrambled themselves. The black map. Purple squares.
  8. Lighter and safer. Easier on your players' FPS, and it closes security holes in 1.x. If you're on an older version, update.

Your points, teams and settings carry over. See the What's new in 2.0 tab for the full tou


๐Ÿ”ฅ Why servers run it

  1. It creates fights. Points give factions a reason to move, group up and push, instead of standing around spawn.
  2. Two minutes to set up. Install it, type /conquest, stand where you want a point and click create. Superadmins have access straight away, and DarkRP is detected automatically.
  3. It fits your server. Points can belong to a DarkRP job, a whole job category, or your own custom teams. On any other gamemode it uses the gamemode's teams.
  4. Yours to tune. 40+ settings in a searchable in-game menu, each one explained in plain English.
  5. In your language. Everything players read can be translated, and updates never overwrite your translation.

๐ŸŽฎ What your players get

  1. Point markers on the HUD with distance, plus an indicator at the edge of the screen for points they aren't looking at.
  2. A capture progress ring in the capturing team's colour.
  3. A live map of every point: who holds it, what is happening on it, and where their teammates are.
  4. Deploy on any point their team owns, straight from the map, with an optional countdown screen.
  5. An optional row of all points across the top of the screen, so everyone can read the state of the war at a glance.
  6. A clear reason whenever a point can't be captured: locked, not enough players, no defenders online.]


๐ŸŽ›๏ธ What you control

  1. How points are taken. Clear the point first, or let the bigger group capture through the fight (majority capture).
  2. Locks. Keep a point locked for a while after it is captured, for the whole server or per point.
  3. Fair fights. Require a minimum number of attackers on the point, and stop points being taken while nobody is online to defend them.
  4. Who can capture. Blacklist jobs or teams per point.
  5. Rewards (DarkRP). Pay for capturing and for holding, to the whole team or only to the players who were on the point.
  6. The look. Marker shape, tag, colours, fonts, visibility through walls, render distance, flag props, capture radius on the ground.


๐Ÿ†• New in 2.0, free for every owner

  1. New map, new admin menu, deploy countdown, locks, minimum players, the row of points on the HUD, and translations.
  2. Custom teams now survive DarkRP job edits and reordering, including in-game job editors.
  3. Capturing no longer stalls, the map no longer goes black on large maps, and holding rewards pay every point.
  4. Players download the content automatically, so no more purple squares or ERROR models.
  5. Important security fixes. If you run an older version, please update.

The full list is in the changelog.


๐Ÿš€ Built for busy servers

  1. The capture logic runs once a second on the server, not every frame.
  2. Only the points that changed are sent to players, so a quiet map sends nothing.
  3. Points, custom teams and settings are saved per server and carry over between updates.
  4. Covered by automated tests, which run before every release.

๐ŸŒ Translations

Conquest ships in English. Everything players read (chat messages, HUD, map, deploy screen) is in one file you can copy and translate, then pick in the settings. Updates never overwrite your translation, and any new text shows in English until you translate it.


โšก Setup

  1. Put the conquest folder in garrysmod/addons and restart.
  2. Type /conquest in chat. Superadmins have access straight away.
  3. Stand where you want a point and create it. Done.

To let other ranks manage Conquest, add them to Conquest.Config.Ranks in conquest/config.lua. That is the only file you ever need to open.


๐Ÿงฉ For developers

Hooks for captures, rewards and for blocking captures, your own in-game settings with one line, and a drop-in plugin folder. See the Hooks & Examples tab.


๐Ÿ’ฌ Support

Found a bug or have an idea? Open a support ticket. A lot of what is in Conquest started as a customer suggestion.

Workshop content: https://steamcommunity.com/sharedfiles/filedetails/?id=1413026516

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