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VoidFactions | Advanced Rank System, Factions, Gangs, Skilltree, Inventory

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Stable1.1.8
  1. Capture points now use player.GetAll() with squared distance check instead of ents.FindInSphere, improving the server-side performance significantly
  2. PlayerEndCapture now should always get called even if the point is paused/contested (fixes the freezed points bug)