3D Modeler and prop importer for hire
If you think player models are hard, everybody and anybody should check out Adobe Fuse.
Literally "can" be drop and drag into GMod. I used it before and literally takes little to no knowledge of modelling to create good models.
TLDR; Auto Rigger / Adobe Fuse
ByNykezat 15th of September 2016 01:47:19
If you think player models are hard, everybody and anybody should check out Adobe Fuse.Literally "can" be drop and drag into GMod. I used it before and literally takes little to no knowledge of modelling to create good models.TLDR; Auto Rigger / Adobe Fuse
-snip-
I thought this was alexs' thread, pyro might be a cunt but he makes models on his own, check the art thread.
ByNykezat 15th of September 2016 01:47:19
If you think player models are hard, everybody and anybody should check out Adobe Fuse.Literally "can" be drop and drag into GMod. I used it before and literally takes little to no knowledge of modelling to create good models.TLDR; Auto Rigger / Adobe Fuse
ByNykezat 15th of September 2016 01:47:19
If you think player models are hard, everybody and anybody should check out Adobe Fuse.Literally "can" be drop and drag into GMod. I used it before and literally takes little to no knowledge of modelling to create good models.TLDR; Auto Rigger / Adobe Fuse
Uh fuse only accepts ragdolls and you are limited to making human meshes so no custom rigs unless you use another program to autorig. It's the pussy way to model and rig and tbh I don't bother with it since it's in my eyes a scam if you charge the price of actually modelling just by pressing a few clicks.
But I get what you mean about how easy it is. It's just a case of laziness on people can't be asked to do the hard work themselves.
I prefer to model my own stuff instead of getting pre-riggers and presets and playermodels the manual way take a while to make which is why I despise doing long projects like these unless it's makin something I'm good at which is hard surface props/models
Fyi i dont use fuse anymore, most models are shit I only do it if someone wants it. But its shit so i dont rlly use it anymore I also do modelling/texturing but still learning Not the best yet
+1! Did a fantastic job on a 3d model for me, and very easy to work with! Thanks again! :)
Perfect modeler fast and good :)
+1 Great guy, great prices and result.
I may be interested in your services, I have added you on steam.
Need 2 models. I've added you on steam.
I was just checking this thread and I never posted anything about him while I ordered something from him before.
In my opinion he is one of the best and most friendly modellers you can find on ScriptFodder. Does a really great job, is fast and also delivers quality products.
Definitely deserving of a +1. He completed the job extraordinarily fast and was of the highest quality. I couldn't ask for anything more. He helped make a neat little prop that will replace the classic gmod dollar with a Galactic Credit! Will be posting it soon :) 
II_PYRO_II est pour moi le meilleur modelisateur que j'ai eu. Je recommande, travail de pro en même pas 1h! Vraiment génial! De plsu il est très sympa! :)
Wow Pyro nice fuckin models :D
What part of the player model process do you not know how to do? I'm willing to help you learn as long as you already can rig for yourself.
BySophie-bearat 15th of November 2016 00:16:30
What part of the player model process do you not know how to do? I'm willing to help you learn as long as you already can rig for yourself.
Rigging is the alright-tish part. Rigging I know how to do but it's just the case of rigging it to the valve skeletal system and creating it's QC file. I try to avoid it since most people ask me to model a charecter from scratch and I dislike doing organic modelling since I'm not good at it as I am compared to doing hard surface models. But otherwise its just a case of re-rigging everything to match valves system and working on what to put into the QC file.
Also most of the time other people usually do imports of whatever playermodel it is since they 'cheat' a bit and use Fuse's auto rigger. And even with that I still get confused on the QC compile part. I think most requests I get are usually playermodel creation so the only issue with that I have is getting the correct topology. I think to myself that I should be able to create characters effectively first then do any type of character rig porting afterwards. Its just a case of me getting time to sit down and read how to correctly topologise characters
ByII_PYRO_IIat 15th of November 2016 00:21:08
Rigging is the alright-tish part. Rigging I know how to do but it's just the case of rigging it to the valve skeletal system and creating it's QC file. I try to avoid it since most people ask me to model a charecter from scratch and I dislike doing organic modelling since I'm not good at it as I am compared to doing hard surface models. But otherwise its just a case of re-rigging everything to match valves system and working on what to put into the QC file.Also most of the time other people usually do imports of whatever playermodel it is since they 'cheat' a bit and use Fuse's auto rigger. And even with that I still get confused on the QC compile part. I think most requests I get are usually playermodel creation so the only issue with that I have is getting the correct topology. I think to myself that I should be able to create characters effectively first then do any type of character rig porting afterwards. Its just a case of me getting time to sit down and read how to correctly topologise characters
I see. If you ever do get to the point where you want to learn, I'll probably be available to help. Auto Riggers are crap. Many people also cheat the process by simply renaming bones rather than completing a fresh rig of a model, which can also result in problems with the resulting player model.
But yeah, I wouldn't have learned without help, so I'm offering to pay it forward. It's honestly not much harder than compiling a prop. Just more commands and pre-requisite files are generally necessary.
Pyro really good work. I advice!

I hired II_PYRO_II for a Garry's Mod Model and i must say he is someone who is very friendly and also offering good support. I think his Work is high quality and he is also very fast. If you can choose a Modeler then take II_PYRO_II. This was the first Time i hired someone to help me to create a Model and if i need more things i would go to II_PYRO_II again. II_PYRO_II thanks for your great Work and for your friendly Support! I wish you success on the University!
Best Regards Sueleybyte