Crafting mod Suggestions
Script Link: https://scriptfodder.com/scripts/view/2422/crafting-mod
This script is awesome, it really has great potential. I would like to share with you all the suggestions I made and sent to the creator. I would encourage you guys to post your own ideas here as well, and contribute in the github collaboration if you want to see this script grow like I do :). https://github.com/Eryk96/Craftingmod
Thankyou for your time, here is my message:
Hello,
Your crafting mod is brilliant, I played around with it yesterday and it has great potential. However, I feel that this mod can be improved on in a number of ways.
Now, I know coding isn't the easiest thing in the world, and I understand it requires work to add features to an existing mod. This is why I suggest you could add features and DLC, or simply raise the price of the mod when you add an additional feature.
In addition, I know you already have future updates planned, these are just some suggestions I think would make the mod better and more valuable.
Here they are:
- Itemstore Compatibility (Update)
Don't get me wrong, I really like your inventory and trading system. The weight adds more realism too! But having 2 inventory systems in one server could quite honestly get confusing. Adding Itemstore compatibility wouldn't be that hard, would it? I mean all you need is to allow the resources to be picked up with the Itemstore pocket, and disable the inventory/trading tabs from your menu. This feature would definitely get you more sales and everyone would thank you :).
- Admin Commands (Update)
I was setting up and playing around with the mod yesterday, but the lack of commands to give myself XP or diamond tools made it really hard to test everything out. Please add a little (more) admin commands, this would be essential for testing, and maybe for other server specific purposes.
- Single, resource spots (Update)
I really like the areas that spawn back the resources automatically. But, its hard to setup areas within a city, because you can't really set the size of an area. This will cause resources to spawn on the road and other unintended parts that are close to the resource area.
Therefore, giving the developer the ability to place a single resource rock or tree would be great, because you can place resources exactly where you want, without having to worry if they are going to spawn inside a house by accident or something. Developers will be able to place everything where they want, and even create areas with specifically the resources they want (like a gold mining site, or a single resource tree on the sidewalk.)
Alternative: Add more config to areas. Allow developers to define how big an area is, to limit where the resources spawn. Also, you should give developers the ability to make an area spawn only 1 type of resource (like again, gold only for a gold mining site).
- Make levels look more appealing (Potential DLC) One of the reasons this crafting system is so cool is because you can level up certain skills, just like in the legendary game "runescape". That is why I think the levels tab should be made more appealing, maybe with icons for certain levels (like mining and woodcutting). Just take a little inspiration from this:
http://services.runescape.com/m=rswikiimages/en/2013/8/statistics-20124915.jpg
The level tab shouldn't stay like an unappealing tab of lines :(. Maybe you could even add a hud on the side of the player's screen, displaying his/her levels, so they are more meaningful and start feeling like an achievement.
5.Fishing and Cooking (Potential DLC)
I know I already touched this subject and I know you plan to add more skills in the future. But I believe that these two skills are really going to make a difference to the mod. Cooking will make hunger mod more meaningful and fun for players, and will actually make it fun to replenish your hunger bar, since you can make food. Also, restaurants and cooks would start being more meaningful to the server, since people with a high cooking level could setup restaurants and make expert dishes for their customers $$$.
Fishing would just be a complement to cooking, you would be able to catch different fish and cook them. I know that implementing fishing would take a lot more effort than other things, but they would make the bodies of water on the server play a bigger role. Wouldn't it be cool to go to the lake or the sewers to go catch some fish and sell/cook them? + If the map doesn't have any water, you could just add a well so people can fish.
- DarkRPG Compatibility (Update)
I know you might not even consider this one, but adding a couple of hooks and functions would be enough to make this mod compatible with DarkRPG. Upgrading mining speed/rate, or Crafting success chance or something just really sounds cool overal. Might want to pm the creator see what you can come up with.
If you read this, thank you :). I really want this mod to succeed and improve. It has the potential to be one of the best script on script fodder, and with a little work, it can be worth well over $25+.
These were just some of my suggestions, but overall, I just want to see this mod improve and become something even more awesome than what it is right now.