rp_downtown
Hello,
This thread was created for the pure purpose of curiosity on why rp_downtown in particular is the most used DarkRP map and what changes you would like to see in the future.
Here are some updates that have already been completed upon user request.
Questions: How you would like to see the development prosper? - What do you want to see change, if anything. What's your favourite aspect of the rp_downtown? Does anything need tweaking (no matter how little)? Why do you think rp_downtown is so popular?
Upcoming updates -
Version 1.6
- Added beach house
- Added houses
- Added a nice extension below the cinema
Anything can be suggested. As example we've implemented cameras and a screen to cut down on the amount of addons used on the server. 
Cheers :)
I suggest adding a bunker under the police department with stairs to under the stairs up to the second floor then an emergency exit from the bunker where the floor at the fountain lifts up to reveal another staircase down to the bunker.
In my opinion I think rp_downtown is popular because it's simple and can fit a small to large server, like it doesn't really matter on your player count. Also how everything is close together and not overly spread out like how rp_evocity was.
But I just think its the simplicity of the map and that it's always been around so therefore it's just well known. Also I made a version of rp_downtown myself, but it was made to focus around small servers which want a small DL and have a not that many slots Link: http://steamcommunity.com/sharedfiles/filedetails/?id=765715100
What do you hope to see in the future for a downtown map? No matter the size nor outlandish the project may be.
The sewers look too clean. Also in any RP map there has to be massive sewers or the map just sucks
The PD building has always been fairly boring/lack-luster on Downtown. I can see you've already made some changes to that but I'd definitely take a second look at it - I personally really like the Evilmelon PD, maybe even add some sort of court-room for effect?
I don't have any specific suggestions really, but the Evilmelon PD is a good place to start looking in my opinion. I think a key thing with the PD is making sure it's not too simple, but not too complex. A lot of larger maps have stupidly complex PD buildings and it just makes it a pain in the arse to run the place.
remove "admin areas" they are so useless
I feel leaving the creativity to the players is paramount creating unspeakable scenarios and places. For instance we've left the PD and seveal buildings (houses, warehouses) prop free, giving people the opportunity to have things such as desks and chairs furthermore creating a possible roleplay scenario.
However I see both sides. The second the individual leaves the server resulting in their props to be removed there is a very minor chance that another individual would continue that certain scenario or any scenario for that matter - it's a tough scenario, either create a scenario with player discretion or let their imagination and skills run wild -- that is of course if they even bother to start building in the first place and furthermore not loose interest in the mists of it.
I find Evil Melon to have some great aspects some we've included - 
Regarding the 'admin areas'.
I find them personal useful. If an individual is misbehaving and furthermore needs a time out/jailed. We've implemented a command where it would send them to that certain location, stripping them and evidently returning them to the same position that they were at.
Thus stopping players to be jailed in the streets or rooftops where roleplay scenarios are imperative.
Thanks for all the suggestions, they're all greatly appreciated. Cheers
Unfortunately I don't see the point of the bunker since there is a vault. However to compromise I'll create a 'secret' tunnel in the police department leading the individual to the sewers, whether or not they're police or robbers.
However I love the suggestion that other buildings also will include basements. One we've already implemented.



What should I do to this? It's almost never used and pointless however the space is too big to leave it.

I have cleaned out the insides. Rather still seems odd.


If you can (not sure where the other building ends), make that area bigger outside by getting rid of that entire room and moving it up so you can see the sky and make it into some sort of market area with stalls etc. No idea if you could possibly get rid of the right-hand side edge of the tunnel touching that area and open the entire area up.
Edited Might encourage more rp situations there if people could rent a stall from someone
Bymeharrypat 30th of March 2018 11:26:12
The sewers look too clean. Also in any RP map there has to be massive sewers or the map just sucks
I agree.
I'm finding it very difficult however to continue the sewers on without them getting boring. Any ideas?
Pretty much ran out of ideas.

Even have a tunnel from the sewers it self - leading under the sea ending up at the beach.
I use downtown because its the most downloaded map. I really don't like it though, it's too overused because nobody plays anything else.
rp_downtown is really popular for some reasun, just like de_dust is in cs, thats a bit sad considering there a lot amazing maps that are rarely used. But rp_downtown is rather simple, everyone knows how it looks and everyone already have it downloaded.
During the times i've run the RP server, i've got sick of the rp_downtown and i've decided to change the map to something else, and i've lost all of my playerbase. For some reason people avoid some other maps,
And this updates you've done to the map look amazing, good work.
Wow man, looks very cool so far! Well done ;)
Clean works good job ;)
Cheers for all the feedback. If you have any further suggestions please let me know, nothing is too small.