Pivity

Mapper looking to do maps and edits

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#1

Hello to all, so first off im going to say i have been mapping for about 11 months and i want to start doing jobs, im looking to do some fully custom maps but also do some edits, and i am willing to do stuff from starwars outposts and venators to deserts and jungles, so add me on steam and post a comment on my profile if you are interusted

DISCLAIMER: I WILL ONLY DO MAPS FOR 100USD PLUS

DISCLAIMER: I WILL ONLY EDIT MAPS IF YOU HAVE THE VMF

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#2

dude you will get banned if you don't follow the hire me guidelines you better do it fast

Friendly x 1
#3
ByVaneix|ZypherGamingat 11th of May 2018 02:38:51
dude you will get banned if you don't follow the hire me guidelines you better do it fast

fixed

Friendly x 2
#4

if they have the VMF they should have texture and model or at least they should know what texture and model the map use

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#5
Byanas ellemtiat 31st of May 2018 02:54:08
if they have the VMF they should have texture and model or at least they should now what texture and model the map use

what?

Agree x 1
#6

One thing that I notice between your maps are how boxy they look, I would look into trying to make them look more organic and fleshed out.

Friendly x 1
#7
ByNookyavaat 1st of June 2018 14:13:43
One thing that I notice between your maps are how boxy they look, I would look into trying to make them look more organic and fleshed out.

those are mainly scifi star wars style maps so they are meant to look boxy, but i will post some work that isnt so boxy thanks for the advice

#8
ByGleenat 1st of June 2018 19:48:27
those are mainly scifi star wars style maps so they are meant to look boxy, but i will post some work that isnt so boxy thanks for the advice

Of course. Star Wars style/Sci-Fi doesn't always have to be boxy either.

Take for example...

Room

... which is Sci-Fi and isn't as boxy. Yours feel very empty and, well, boxy. Adding more to the walls so they stand out more, and adding character to rooms is something I'd focus on for sure.

Friendly x 1
#9
ByNookyavaat 1st of June 2018 21:12:19
Of course. Star Wars style/Sci-Fi doesn't always have to be boxy either.Take for example...Room... which is Sci-Fi and isn't as boxy. Yours feel very empty and, well, boxy. Adding more to the walls so they stand out more, and adding character to rooms is something I'd focus on for sure.yea for sure man i know what you mean currently im working on more maps and ill post more here as i make more maps
#10

Hello, looking for a JvS map dev, message me for details.

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#11

At the moment i am very busy with maps so commision's will be closed for now ill update this when i am available again

#12
ByNookyavaat 1st of June 2018 21:12:19
Take for example...Room... which is Sci-Fi and isn't as boxy.

Is it done in valve hammer? Looks like some unity stuff with models added on various brushes. Would require model creating skills more than actual mapping.

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#13
By#Attacheat 4th of July 2018 14:13:31
Is it done in valve hammer? Looks like some unity stuff with models added on various brushes. Would require model creating skills more than actual mapping.

yeah, i have really high doubts this screenshot was took in the gmod-source engine

it's not.

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#14
ByAway : 7th july -> 13th of july | READ PROFILEat 4th of July 2018 15:14:12
yeah, i have really high doubts this screenshot was took in the gmod-source engineit's not.

I wish.

Funny x 1
#15

You know how to do AI nodes and Nav meshes?

#16

Yea that shit aint from hammer but i might be able to do that in hammer some time in the future, the way to do this is by modeling in blender then porting it to maps so its a prop in the map so the map is completley props but that would cost a lot of money cause its hard to do and time consuming

#17

Can a admin please delete this post i am going to completley redo a hire me

#18

You can edit your post at the top.

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