Job: Modeller for items and clothing
We have a custom base player model that uses a bonemerge clothing system. Players keep the same character, head, and identity while uniforms, armour, suits, and other clothing are equipped as separate wearable models. I need clothing from Garry’s Mod Workshop playermodels converted into bonemerge-compatible outfits for our character system. The job includes removing the original body, head, and hands, keeping only the clothing, armour, equipment, and accessories, then fitting and rigging each outfit to our base character’s skeleton. This may require repositioning, weight painting, proportion adjustments, bone assignments, and Source Engine compilation. The finished outfits must follow standard Garry’s Mod animations correctly, avoid major clipping or broken rigging, support bodygroups or skins where required, and be fully compiled and ready for server implementation. The modeller should have experience with Garry’s Mod or Source Engine modelling, rigging, weight painting, bonemerge systems, QC files, bodygroups, materials, and model compilation. Please provide examples of similar Garry’s Mod clothing or playermodel work.
If we find someone talented, we'd like to add them permanently to the community as a modeller, paid on a job to job basis.
It's a bit of an urgent task. Please provide experience :)