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Job: Star Wars RP Custom Map 1 of 2

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$500.00

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Description

Part 1 of 2

We are looking to do a major rework based off of the ideas from Lord Trilobites ISD map.

This map will have a few of the same aspects of the original map. However, major changes are being requested. (Mainly to fix issues, customize it, expand, and avoid copyright issues)

  1. We would like the hallways remodel slightly to look better and avoid copyright.
  2. The outside of the ISD would have to be remodeled slightly to avoid copyright.
  3. We may still use the materials Lord Trilobites has. As he has stated we may use them so long as we give him credit.

We are looking for a whole team of 3 to 4 people to assist with the map creation to ensure it is done properly and in a timely fashion. However, If you have confidence in your abilities to complete the map on your own we may still accept it.

We are currently working on "Blueprints" to better assist the map making, as well as we already have a map to base it off of. (Blueprints are very basic to give you an idea but we try out best with what we have)

Ideas we have to start:

  1. Most Importantly, Future proofing the map.
  2. We want other communities to be able to use this map as well as it being able to evolve with any changes to our current regiment list.
  3. We want to personalize this map for us, however we do not want it to be in such a way no other server without the same regiments can use it. 
  4. Korriban is an example of this. We have Sith on our server. Our server does not. However, Korriban could be used for other things for other communities.
  5. Better designed briefing area
  6. Better hyperspace console
  7. One in the likeness of the Venator map
  8. Useable bridge consoles
  9. Targeting and weapons console (That moves weapons and auto fires them respectively)
  10. Power/reactor and Aux generator consoles (Control the reactor and aux generator. See below)
  11. Controls for Hangar Bay doors
  12. Working Tea machine (I don't know but all of our players want it. Even if it is just for show)
  13. A 4 floor for larger and more customizable bunk area.
  14. Reworking the current layout of the reactor and ENG rooms.
  15. This includes adding more realistic behaviors if the reactor is shut down
  16. Lights will go off completely
  17. Gravity generation will be off
  18. Possible "Suffocation" from O2 production being shut down (Players losing health)
  19. *Most* doors won't work
  20. As well as an Aux generator that will have realistic behaviors
  21. Low level red light if the AUX gen is turned on but the reactor is off
  22. Gravity generation support
  23. No suffocation
  24. *Most* doors will work.
  25. New hyperspace locations
  26. Korraban which needs to have a Sith Temple, Dueling arena, and crystal caves. (Same concept at Hoth is now but sandy... and with stuff on it)
  27. Teleporter to the main map as well so they do not have to wait for fleet to jump to the planet and pick them up.
  28. Imperial space station (Possibly boardable)
  29. Imperial Ground Base (Again, same concept as Hoth is now. But with stuff on it)
  30. Numerous "Jpeg" planets (Just for looks when hyperspacing to locations for more immersion)
  31. Redesigning aspects of the bridge
  32. Vader's Chambers
  33. HICOM Offices
  34. HICOM Meeting room
  35. Useable turbolift
  36. More space in the pits so you can get between all consoles
  37. Larger areas
  38. Brig
  39. Medbay
  40. Hangar bays
  41. Tie bays
  42. Simulation Rooms
  43. OOC Orange box that is very large for players to do.... whatever in.
  44. Citadel type training center on the ship that would be IC.
  45. Better designed rooms
  46. Right now there are a lot of rooms that have very odd layouts. Perhaps turning these into usable offices or just being empty.
  47. Integrated DEFCON system
  48. If possible
  49. If it is possible, maybe even adding lights on the walls that change color depending on the DEFCON level.
  50. Better lighting
  51. Right now the ship is very bright.
  52. Low level red lights for Aux Generator.
  53. Adding better player routing
  54. This is in reference to Stairs, Elevators, and Engineering areas.
  55. Players should have at least 2 routes to any level of the ship. This would allow players quick routes to respond to orders, and if the reactor goes down... the stairs always work.
  56. Engineering areas would be used if the reactor is down and the Fleet is unable to get to the bridge to activate the AUX generator. They would be able to use the Engineering areas to avoid using "powerless" doors.
  57. Stairs and Elevators should go to each floor in 1 or 2 central locations.
  58. We want to avoid having 50 different routes to 1 place as that can become confusing.
  59. We would like to keep stairs and elevators centralized. If you go up an elevator. There will not be 4 more elevators to choice 4 different areas to go to. Same thing with stairs.
  60. Teleportless main map.
  61. This is in reference to the ISD itself, not the surrounding planets. We have already had many issues in RP when it comes to moving props, entities and event players through teleports.