Job: [Helix] Faction/Job Terminal And xp system
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Description
Core Features:
- Configurable Terminal Entity
- Spawnable in-game entity where admins can set the model.
- When interacted with, it displays a menu showing the main faction/job and its available sub-classes.
- Subclass System with Requirements
- Each subclass can have unique requirements (e.g., civic points, faction level, whitelist).
- Example:
- Industrial Worker → 0 Civic Points
- Supervisor → 75 Civic Points + Workforce Level 30 + Whitelist
- Manager → 200 Civic Points + Workforce Level 90 + Whitelist
- If a subclass requires a whitelist, an exam button should be available (only once all other criteria are met).
- Faction XP System
- A fully functional experience system that tracks progress for each faction.
- XP contributes to faction levels, unlocking new subclass opportunities.
- Integrated with civic points.
- Industrial Work Loop
- A gameplay loop tied to the workforce/industrial faction.
- Performing tasks grants XP and civic points to progress in the system.
Additional Notes:
- Reference pictures can be provided for clarity.
- Developer must be able to implement both the terminal system and the XP/work loop system.
- Looking for a complete, polished, and functional system ready for use on a HL2RP server.