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Job: [Helix] Faction/Job Terminal And xp system

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Budget

$150.00

Category

Applications

6

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640
Description

Core Features:

  1. Configurable Terminal Entity
  2. Spawnable in-game entity where admins can set the model.
  3. When interacted with, it displays a menu showing the main faction/job and its available sub-classes.
  4. Subclass System with Requirements
  5. Each subclass can have unique requirements (e.g., civic points, faction level, whitelist).
  6. Example:
  7. Industrial Worker → 0 Civic Points
  8. Supervisor → 75 Civic Points + Workforce Level 30 + Whitelist
  9. Manager → 200 Civic Points + Workforce Level 90 + Whitelist
  10. If a subclass requires a whitelist, an exam button should be available (only once all other criteria are met).
  11. Faction XP System
  12. A fully functional experience system that tracks progress for each faction.
  13. XP contributes to faction levels, unlocking new subclass opportunities.
  14. Integrated with civic points.
  15. Industrial Work Loop
  16. A gameplay loop tied to the workforce/industrial faction.
  17. Performing tasks grants XP and civic points to progress in the system.

Additional Notes:

  1. Reference pictures can be provided for clarity.
  2. Developer must be able to implement both the terminal system and the XP/work loop system.
  3. Looking for a complete, polished, and functional system ready for use on a HL2RP server.