Job: Big Helix Project
hello im searching for one or two Helix Devs that will Code for me, the server i want to make is about apocalypse/ survival , there will be #System AreaKey Features Required1Character SystemCustom keybinds for leaning/movement, realistic clothing/customization.
2Inventory/BackpackDark/Grey UI, 6 pocket slots, 4 tiers of backpacks (6-16 slots), corpse/drop mechanics, bind customization.
3Player LootingSame Dark/Grey UI, drag-and-drop corpse inventory, dropped weapons, proximity-based despawn (10 min).
4Weapon SystemArc9 Base optimization, C-menu lock, No Room in Hell-style melee (Normal, Heavy, Stamina-based Block).
5Mobs / SpawningMultiple mob types (Zombies, Rebels), persistent admin-tool-based spawn point creation, proximity-based despawn for performance.
6Loot TablePersistent admin-tool-based loot setup, editable item locations and respawn timers, anti-camping mechanic.
7NPC TradersRandom spawning with configurable timer/notification, Dark/Grey shop UI, Bottlecap currency, sorting, Buy/Sell functionality with editable items/prices.
8Crafting System(Basic details pending.)
9Survival SystemThirst, Hunger, Health stats (icons/%), low-stat damage/stamina penalty, running consumes stamina.
10Economy (Bottlecaps)Dedicated Bottlecap inventory slot, Bottlecaps are lootable and lost on death.11World EventsAdmin-triggerable events (Toxic Air, Hordes, Boss Spawns, Airdrop) with specific effects and editable parameters/loot tables.
Ofcourse i have document where everything is explained into detail how it should be , the price can be discussed ofcourse i want to begin development around 15.01.2026, everything should be coded in helix