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In short
The Advanced Kevlar System is a realistic Armor system. Completely replaces the default damage system & gives more realism, where you can protect your character with a Kevlar & Helm. No default armor bar but scale damage based on where the bullet hit.
Gamemode support
- Works with DarkRP +2.5.
- Works with TTT (with pointshop1 installed)
- Kevlars are now entities, so works with any other gamemode out there. Just need to be sold through a different store.
Script support
Feature list
- Optimized system.
- Custom materials.
- Config options.
- Custom Kevlar models.
- Content on steam workshop.
- Pointshop 1 support.
- Features helmets now.
- Features 3 different helms.
- Features 3 different kevlar vests.
- Kevlar model display on the player.
- Kevlars only protect the area where they cover.
- Removal of kevlar on job change ( config option )
- Lose kevlar when you die and drop it on ground ( config option )
- Blocks bullets and scale dmg on ones which get through.
- Features wall mounted animated 3d2d shops.
- Wall mounted Shops have no impact on ingame fps.
- Wall mounted Shops features perma-saving system.
- Wall mounted Shops feature ULX restriction on kevlars,
- Wall mounted Shops feature Job resctrion.
- Features a whole list of api functions, for the developer.
Optimized
- Clientside models are used only.
- Custom made 3d2d boards are used, compared to a NPC, they barely have a fps impact.
- Every entity has a distance check on their GUI & will not paint after a certain distance.
- Uses proper networking & table structure, only called when needed.
- Uses PostPlayerDraw, the models will only be created when you look at a other player, and will be removed after.
How does the system work?
- You start with finding a wall mounted kevlar store, it will display 3 kevlar options, each with different protection level. You look at the one which interest you, then you press e, where it open the single store.
- Here you can choose to purchase the kevlar, once you purchase it, it automatically equip on your character. You don't have to repurchase the kevlar nor requip if you die. The kevlar brings more life to the server, as now cops don't have to worry about flying bullets when they raid a base, or the average civillian can purchase a kelvar to protect them against common raiders.








