Stable1.6.1
What is new at this version?
- Added two new chat commands, /dropkevlar & /drophelm. (you can now drop your kevlar & helm)
- Increased the spawn height of the kevlar & helm, no longer go under the map.
- Made two new functions, that enables dropping of the kevlars & reset the players kevlar.
- Fixed a lua error/bug, due to a spelling mistake.
Stable1.6.1
What is new at this version?
- Added two new chat commands, /dropkevlar & /drophelm. (you can now drop your kevlar & helm)
- Increased the spawn height of the kevlar & helm, no longer go under the map.
- Made two new functions, that enables dropping of the kevlars & reset the players kevlar.
- Fixed a lua error/bug, due to a spelling mistake.
Stable1.6.0
What changes have been added in this version?
- Re-coded the whole addon.
- Reduced up to 65% of the code (100% percent same features)
- Moved over to NW2 from networking.
- Fixed the bugs, that caused the Kevlars to disappear & not show sometimes.
- Now you can equip new kevlars, after purchase (before you could only equip one per game)
- Optimized the damage system & also works perfect now.
- Also updated the Tactical DLC.
Stable1.5.5
Removed branding
Stable1.5.4
fixed model issue, sorry for the long delays
Stable1.5.3
- Added support for the new tactical DLC that is coming shortly.
- You don't have to update, if you don't have the DLC.
Stable1.5.2
- Fixed some some lua errors emitted by the kevlar shop.
- Uses the new folder structure.
- Pointed out by: [TG-of-TN]walkka
Stable1.5.1
- Fixed a bug that caused players to receive kevlars and helms when they changed team.
Stable1.5.0
- Added 3 different types of helmets.
- Added a helmet shop.
- Added new sync for the helmets.
- Created 6 news api functions for the helmets, can be found in the readme.
- Redid the scaledamage function, so should work smooth now.
- Slighty optimized some code here and there.
Stable1.0.6
- Fixed up a bug that caused it not to work with the backpack.
Stable1.0.5
- I added a new feature, if you turn team restriction on, if the player change team and the team isnt in the job whitelist the kevlar will be removed.
- Added so, if the player change to a other whitelisted team, he wont lose his kevlar.
- Each function used to run its own kevlar remove code, so i created a function for removal of each kevlar, which means less code and the code is more smooth.
- cpk.RemoveLightKelvar( ply )
- cpk.RemoveGreenKelvar( ply )
- cpk.RemoveBlueKelvar( ply )
Stable1.0.4
- Sorted out the drop kevlar disable for real this time.