PivityGmodStore

Advanced Survival ☢️

(14)(133)

You can always read the reviews or discuss this product

Petoficposted

Hello, I have a question! Do other players also have access to the menu which allows them to know everything about the player's state of health?

HeavenPurchasedposted

it could be huge to make Advanced Survival compatible with Rako's Advanced Limb System. Because I really like the design of the old version "Advanced Survival". Button that hides all RP information. This avoids the meta game in combat. As the two scripts look like this visually, I think there's a way to adapt Advanced Survival.

D3GAuthorposted

DatSKID, send me a support ticket.

SKIVAPurchasedposted

how i deactivate the HUD ???

D3GAuthorposted

ahnok swep is optional, it can be used as an alternative to the entities you've mentioned. There are medkits, bandages and anti-rad pills. Blood trail will only appear when you're bleeding in this script.

ahnokposted

I'm a little confused. Are there any Sweps included or is it just the onr you linked to on steam? Also what kind of entities are actually included? You picked some up in the video but I couldn't find anything about them in the description.

Lastly a quick question. Are blood mods compatible with this? Meaning the blood trail does not appear with them installed?

Thanks in advance

D3GAuthorposted

Wolf, send me a support ticket.

Wolfposted

Anyway to change the scale of everything?

http://prntscr.com/lqwkf2

Keeper JoPurchasedposted

Some gamemodes using the function "ScalePlayerDamage()", this script compatible this?

kindred008posted

does this support nutscript?

Pricel141lposted

Hi, I suggest you to add a gasmask that would have the same effect as the radsuit, but that would block only 40 to 60% of radiation. You can also add a Geiger counter to detect radiation before being affected by. And finally i suggest you to remove the radiation and the bleeding blocks, but replace that by some effects like some sneezing for rads and/or visible bleeding.

Mimposted

Suggestion for shot in the head - Make the player hallucinate!

D3GAuthorposted

Well I have no experience making sweps whatsoever but if you want to edit the amount of medkits player spawn witht then just go to the sv_advanced_survival.lua and change the ply.Medkits in the SetUpASSpawnVars function to any amount you want.

HiddenOnePurchasedposted

and maybe an option to set up who spawns with medkit who not.. i mean ... a meta function like ply:GiveMedKits(1) so player can spawn with one medkit per default :)

HiddenOnePurchasedposted

this is a nice script a little suggestion: can u add the possibility for the medic jobs to heal the other players... im just using the normal darkrp medickit it would be cool if u can make a swep that check if the medic has medkits and usethem to heal the tr.Entity

D3GAuthorposted

@DarkShoot It should be working fine in the latest version, I'm just wondering how did you actually get the script without buying it. Next time send me a support ticket.

DarkShootposted

Hi, I found a bug or glitch with the bandages. They can be used infinitely without who has them. https://puu.sh/zWKFT.png

TooManyMeepsposted

Does this work on other roleplay gamemodes like nutscript or clockwork?

Gameling.eu | AlCaponePurchasedposted

Hi, i found a bug. If we play TTT, the innocent win after 3 seconds with this plugin. If i disable it, it works fine. Any idea?

D3GAuthorposted

Alright, ulx god should be fully compatible now.

Pita the epidermal flapPurchasedposted

Is there a way I can integrate the god mode from ulx and darkrp so that bleeding and limb damage effects don't happen?

D3GAuthorposted

You can change it to the old hud if you don't like it. Although I might add a config option for that soon.

F4T4L BlitzPurchasedposted

Is there a way to remove the "RADS:" block from the hud?

D3GAuthorposted

ZERO SUGAR, idk what do you mean dude, it never worked like that.

Showing 24 of 71 total results