just got a blackscreen on the billboard not working
Notice
If you are looking for support you should instead create a support ticket.
Mariusposted
what is the EXACT map?
Yes!
OH NICE, SUPPORT IS BACK.
Drahgooneposted
is there a way for admins to have to approve a billboard before it can be used?
Want to buy this but SecureGmod wont work in our development flow due to the fact we use multiple servers to test & develop, and it requires a unique download per server. Any chance of a DRM free version if bought?
Buy it and open a ticket. :)
[G-S] Gizmoandsmudgeposted
I seem to have an issue where i save billboards and after a map reload the billboards spawn on the ground or lower than what i saved them at, any idea how to fix this?
Yes you can ! When you use the tool to spawn billboards, just check the «Admin only» box.
CombineSniperposted
Before I buy this addon I was just wondering if it was possible to make these billboards admin only so only admins can use them and put pictures on them rather than players.
First, I've no interest to put a backdoor in my script, it's just a stupid risk. Also, don't forget that mods can check my code. Anyway, I don't see why you're telling me this, I'm not hiding that I use a DRM. A lot of addons here use one, I'm pretty sure that you've on your server VCMod or Billy's logs.
As I previously said, if you don't want a script with a DRM, then just don't buy this one.
Venatuss?
Ok is there any other way to send you the money?
I have a paypal issue. Will be fixed soon. Sorry.
Why cant I buy this script?
Sorry about that. Don't buy it if you don't want, you're free to trust me when I say that I'll remove the DRM if I can't continue to provide support or if there is an issue with securegmod. I don't want to waste my time to fight leaks and shits.
Frymanposted
I have 15 servers I'm not going to redownload it 15 times because of drm jesus
Frymanposted
Seriously this has DRM I guess I will use Blues decals
Omarposted
And, on the point of SecureGmod disappearing, while I understand that in an ideal world, every add-on creator would find an alternative DRM or simply strip it altogether if SecureGmod was to shut down, unfortunately, things happen and people occasionally disappear or stop maintaining their products.
Personally, I have had a few Scriptenforcer products that I have had to manually remove the DRM from because the original creator disappeared and something ended up being broken. I have also had a couple where the creator simply never bothered to remove the DRM once it shutdown.
Anyway, those are my two cents. From the perspective of another developer as well, I have noticed, on other marketplaces, that when I do not put serious DRM on my products, my sales generally improve. Worth a thought!
Best regards.
Omarposted
As far as the security issue goes, I haven't looked into the core mechanics of SecureGmod. But, does it ever run http.Fetch() and execute anything? If it does, is there any sort of checksum performed locally to ensure the contents returned are what is expected?
Again, as I said, I haven't bothered looking into it deeply. But, if there is any sort of remote code execution without some sort of locally stored checksum, I would say that is still a huge security hazard. Not from the perspective of necessarily a creator backdooring a script or even SecureGmod staff. But, instead, what if the SecureGmod server is compromised?
And, either way, unless there is someone on SecureGmod's end verifying each and every update to ensure that a creator (or someone who has compromised the creator) hasn't made a malicious update, I don't like the fact that I can't view source code changes between updates until it is too late.
There is no security issue as, contrary to Scriptenforcer, we have to do an update on gmodstore each time that we change something. By this way, we can not add a backdoor and remove it after using it.
If Securegmod disappear, I'll let my scripts without DRM, as if I can not support my addons, I'll let my script free.
It's right, a bad point of a DRM is that you can't modify entirely a code. But, as I said, I'm listening people and try to do my best to add features requested, help them to modify things that they don't need, etc.
I'll maybe reconsider the idea of using a DRM, but currently it does that I don't fear about seeing my addon leaked.
Omarposted
Well, I can only speak for myself. But, personally:
A. I just absolutely do not under any circumstance run anything closed source on my game servers except when I have literally no choice (E.g., SRCDS). Both for security and personal principal.
B. I don't like the idea of buying something and not owning it. What happens if SecureGmod disappears in a similar fashion to scriptenforcer?
C. Going back to point A, I don't like the idea that I can't modify the entirety of something I bought. There are a lot of add-ons that we use which I have had to rewrite significant portions of and in some of these instances, quite possibly would not have been able to had it been DRM protected.
D. We run a couple of servers. Most of them have no problems. But, the one that we run in my city has an interesting networking situation that has troubles with SecureGmod in particular.
Why the DRM is so a big problem for you?
Omarposted
Definitely a cool idea. But, as others have mentioned, I hope you reconsider the DRM stance.
Showing 24 of 70 total results