Line:
local function PlayerConnect( data ) if not ( data.networkid == "BOT" ) then return end hook.Remove( "player_connect", "Cyrus PlayerConnect" ) game.ConsoleCommand( string.format( "kickid %d %s\n", data.userid, "Goodbye Bot, thanks for the MySQL wakeup!" ) ) end hook.Add( "player_connect", "Cyrus PlayerConnect", PlayerConnect )
It crashes my server and spawning bots? ;o