PivityGmodStore

ahShop 2 (npc shop system) (updated)

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Stable2.6

* Small rewrite of the whole NPC system (storage, loading, creation.. etc).

* Cleaned up the readme files / guides.

* Made it easier to create NPCs via code.

* Respawn command now cleans up all Ahshop NPCs before respawning them.

* Fixed NPCs showing the wrong name.

* Can now have a TITLE and SUBTITLE on the NPCs


Data loss will happpen with this update. You will need to convert your NPCS to the newest system!

Go to ahshops_config/main for more information! (Very simple)

Stable2.5.7
  1. fixes NPCs titles not being able to be renamed
Stable2.5.6

What is new at this version?

  1. Fixed a lua error caused by versions of ahshop3 being added to the version by a mistake ( will come later)
  2. Added a new feature, so you can place a purchase delay on each items, lets say someone can only purchase a certain gun every 300 seconds)
  3. Added a new config option so you can enable or disable purchase delay.
  4. Add a new config option to each item, so u can manipulate the purchase delay, on each item.


NOTE: YOU HAVE TO UPDATE YOUR ADDITEMS CONFIG FILE, FOR THE NEW UPDATE TO WORK.

Stable2.5.5

What is new at ths version?

  1. Added support for Nutscript. (Works with the framework)
  2. Require update of your config file.


Note: This is untested but should work in theory, any issues then add me on steam.


Stable2.5.4

What is new at this version?

  1. Added a new item.
  2. You can now sell playersmodels (not permanent yet)
  3. You have to update your config file now.
Stable2.5.3

What is new at this version?

  1. Added a new feature, that allows you to respawn all the NPC's after a cleanup. (admin only)
  2. Added a new console command: respawn_ah_npc
Stable2.5.2

New changes to this version?

  1. Created a new hat system.
  2. The hats are client-side & only render when the players looks at the direction of the player.
  3. Added a new chat command to remove a hat, called /removehat
  4. So all in all, you can sell hats to players now.
Stable2.5.1

What have changed in this version?

  1. Created a new Ammo base.
  2. You can now sell ammo.
Stable2.5.0

What content is new in this version?

  1. Created a base for food.
  2. You can now sell DarkRP food.
  3. Created a base for shipments.
  4. You can now sell shipments
  5. You can now also sell vehicles, will be quite good for cop cars and paramedic vehicle etc.
Stable2.4.0

Changes to the new version:

  1. Optimized the code again, reduced amount of code again.
  2. Added new options, so you now can sell: Pointshop 1, Pointshop 2 points, gLevel XP & Simple Stamina.
  3. Added a system, that allows maximum purchase amount of the entities. (separate amount)
  4. Added a new config option, for the maximum entity amount (per entity)
  5. Removed two values called Health and armor in the config, they are now merged in to the value: Amount.
  6. Added some new API functions, that will be used adding more gamemode support later on.
  7. Redid some code, to prepare it for Ahshop3 version.
  8. Added a food entity base, not in working state yet, preparing to add darkrp food support.

Note: You have to update your config file again.

Stable2.0.0f
  1. Added a txt file in the main dirrect, with a full youtube tutorial about adding items and npc's.
Stable2.0.0
  1. Recoded the entire shop.
  2. New npc base, so all npc's will be created out from the new base.
  3. New npc headers and new npc header distance fade out.
  4. New npc creation system, now you can create your own npc's.
  5. New item creation system, now you can determine which npc can purchase the items.
  6. Now you can have fx. 2 entities dealers which seller different items.
  7. Optimized the vgui code, alligned the vgui text more and finally i added more detail to the vgui panel.
  8. Created a new vgui panel for npc spawning system.
  9. Added a new console command, to set prop spawn location.
  10. Added some safety checks around, to avoid lua errors if something break.
  11. Added chat messages, which remind players of setting spawn locations for props and remind players to perma-save the npc.
  12. Added a new system to restrict teams to a certain job, with full check inside each table bar.
  13. Added a new system to restrict ulx groups to a certain job, with full check inside each table bar.
  14. Updated many other things, msg me on steam for more info.