PivityGmodStore

Nexus Battle Pass - Auto Generation / Personal Passes

(1)(48)

You can always read the reviews or discuss this product

snxwPurchasedposted edited

can you add support for nexus unboxing? (EDIT: nevermind, just saw the description)

ShamsterAuthorposted edited

sh_config exists in the files


also i added the doc

DoctorWhoPurchasedposted

Also a documentation for customization for custom gamemode can be good as :

how to create a reward, a challenge, challenge api, quest api etc

DoctorWhoPurchasedposted

I am sorry but this need to be said publicly.


I understand that config in game is good.


BUT FOR DATABASE ?????????????????????????????????????????????????????????????????????????????????????

What about when we use an custom dll for environ var, and so use environ var to handles database access from server dev to prod ?


PLEASE PLEASE PLEASE PUT the database config in lua file as it SHOULD ALWAYS BE !

ShamsterAuthorposted edited

La Flame I understand what your saying but the in game config benefits alot more people than the lua file. Go take alook at sh_config a skeleton of the lua version is there


snxw For now just use "weapon" category and put the class in there it will do the exact same

snxwPurchasedposted

can you add support for entitys?

La FlamePurchasedposted edited

This is the second addon I've bought from you that seriously frustrates me to no end. The config is so tedious and confusing, just put this shit in a lua file man.

ShamsterAuthorposted

New UI and finally a challenges tab alongside the auto generating quests!

ShamsterAuthorposted

It should be as it doesnt rely on any gamemode but you may have to configure currencies ect yourself

ShamsterAuthorposted

snxw Thank you for the idea but Im quite busy at the moment but im interested in doing it in the future


if you really want this I suggest using a missions / leveling system with a challenge section and then making it unlock the next tier using the function Nexus.Battlepass:NextTier(ply) whenever they complete a challenge

snxwPurchasedposted

should add a challenge tab so you can see all the challenges for the battle pass

ShamsterAuthorposted edited

Because of the feedback there has been an update. This is the final iteration to the design. If you have purchased the addon due to the other designs please send me a message and i can add support for you.


if anyone switched to the version 2.0 from a previous older version please type lua_run Nexus.Battlepass:ResetDatabase() in console

Menschlichposted

Bro copies overwatch battlepass UI... lmao

ShamsterAuthorposted

There is now multiple language support

Asukaposted

pls add multi languages, i can help you with north korean

ShamsterAuthorposted

i'll work on that now thank you

TheStarHDPurchasedposted

Pls add Multi Languages, I can help you with German.

ShamsterAuthorposted

New UI update has been published so there is now two variants. The new one has been majorly inspired by overwatch but if you prefer the old design its still available for download!

IndecisiveAuthorposted

[KBRP] Luma Thanks for the feedback, Will be taken into consideration.

Mariusposted

GLWS, System looks good, UI doesnt look good.


UI Feedback:

-colors are boring, too dark but same time not really clean modern. maybe follow the colors of this post

akulla ui tutorial (s/o)

-boxes are way too big / icons too small change one of them to fit. 

-font is boring / not fitting well

-make the purchase battlepass button stand out, for the user experience, it should look special, something a user need and want. the green on (gray/blueish?) dont look appealing and its small bottom right its not really into the eye of the customers.

-make the queest more visible, the random "take damage 0/50" is random, maybe add a QUESTS tab, or write quest above it.

-also too much spacing around it


after that it can be ui good aswell.

GLWS.

Mustposted

UI is a bit rough, but looks good for a battle pass system! Maybe something of quality?!!

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