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Breakable doors

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Stable1.1.18

Changed source structure to one level depth. Probably to prevent file structure collisions.

Stable1.1.17.1

Reupload

Stable1.1.17

Fixed repair icon.

Stable1.1.16

Fixed door visibility after full destroying with disabled texts.

Stable1.1.15

Fixed "door switch" on disabling text settings section in config.

Stable1.1.14

#fixed [ERROR] addons/breakable_doors_gpt/lua/derma/menu_controls/bdgpt_contentpanel_admin.lua:124: attempt to call field 'isDisabledToOwn' (a nil value)

Stable1.1.13

Overloaded game.CleanUpMap function

Stable1.1.12

Syntax error fix

Stable1.1.11

Door determination bug fixed

Fixed door determination bug, whitch showed itself error calling the wrong function in entity except base_door.

Stable1.1.10

####Technical correction#### Removed unused net.* library overwrite

Stable1.1.9
  1. Added (fixed) cleanup overload script. (Admin cleanup now not spawning default doors) Added new config parameters in section__ DOOR__ named .ForceRemoveOpenDirection which forces disable map preconfigured door open directions
Stable1.1.8

Added "French" language