Added restriction on the length of the unique font name to prevent the ERROR: ...bad argument #2 to 'CreateFont' (font name is too long)
Vehicle menu fix
Attempt to fix fantom error: Error in hook Think: addons/breakable_doors_gpt/lua/derma/menu_controls/bdgpt_contentpanel_aa.lua:12: attempt to call field 'GetFontList' (a nil value)
rockford glass doors bug fixed
"func_door_rotating" too
"func_door" is now supported
UI is now works with default doors
- New interface
- New config
- Some fix
- Now he works with other gamemode
Fixed Error! Variable "1" is multiply defined in material "models/new_door/doorwood_01"! Error! Variable "1" is multiply defined in material "models/new_door/doorwood_01"! Error! Variable "1" is multiply defined in material "models/new_door/doorwood_01"! Error! Variable "1" is multiply defined in material "models/new_door/doorwood_01"! Error! Variable "1" is multiply defined in material "models/new_door/doorwood_01"! material models/new_door/doorwood_01 has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask.
Error! Variable "1" is multiply defined in material "models/new_door/doorwood_01_cube"! Error! Variable "1" is multiply defined in material "models/new_door/doorwood_01_cube"! Error! Variable "1" is multiply defined in material "models/new_door/doorwood_01_cube"! Error! Variable "1" is multiply defined in material "models/new_door/doorwood_01_cube"! Error! Variable "1" is multiply defined in material "models/new_door/doorwood_01_cube"! material models/new_door/doorwood_01_cube has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask.
Some f2 fix.
Fixed trouble with doors saving. Also fixed a couple of bugs, and some other.
Add new door http://image.prntscr.com/image/df1acd14ea9e4d1c91ecda4b9688d73e.png