PivityGmodStore

[ Builder-X ] ◾ v2 ◾ PvP / Builder Protection

(17)(51)

You can always read the reviews or discuss this product

SaikoPurchasedposted

WIll this work with my sandbox SAM server? I know its compatible with ULX, which uses Cami, But does it also work with SAM?

timothyPurchasedposted

All good, i was just wondering since I know most if not all of your rewrites use it, it wasn't under the req's on the page so I was just wondering.


epic work as always man :)

richardAuthorModeratorposted

timothyCorrect. rlib has a low footprint now, and I'm in the middle of minimizing rlib to just include the UI library I wrote because it makes life so much easier. But all the extra tools, etc have been removed and turned into another version of rlib I give to people who want it.

But it definitely makes creating these interfaces a hell of a lot easier and more optimized.

Let me know if you have any issues. There's more updates coming out, just need to give a little attention to my other scripts since I spent 3 weeks straight on builder-x

timothyPurchasedposted

Awesome to see the update! I didn't get notified by gmodstore but I will for sure be using this on my sandbox server! Is rlib required?

timothyPurchasedposted

Do you have a place we could watch development, super interested in seeing progress for this and cyrus

timothyPurchasedposted

Hey Richard, if you are reworking some of your older scripts now could you prioritize this one, there aren't many buildmode addons on GMOD and it'd be incredibly useful

Shark_vilPurchasedposted

Suggestion: How about adding a hook?

hook.Add( "PlayerCanPickupWeapon", "BuilderX.NoPickupPlayerWeapon", function( ply, wep ) local buildmode = ply:GetNValue( "bool", "BuildEnabled" )

if ( buildmode ) then
if ( BuilderX.Settings.BuildWeapWhitelist[wep:GetClass()] ) then
return true
else
return false
end
end

end)

richardAuthorModeratorposted

all the scripts are getting face-lifts atm. Lapis is the first to get hit with the newest code. Just takes time to re-write them all.

Fun-Server.dePurchasedposted

Will there be any update to any of your addons or will you just leave it how it is?

Sakkeposted

Hi Richard, it's me from the cyrus leaderboard MySQL thing? Anyways, i was wondering if the addon kills you after you switch modes? If this isn't in it yet, could you help me add that feature if i buy the addon? Thanks!

Sly FoxPurchasedposted

I am having an issue with this script. When players go into Build mode and then into PvP mode if they kill someone they start getting warnings for hurting others while in God Mode. I think God is not being disables when leaving Build??? Any ideas?

richardAuthorModeratorposted

And if you need help w/ installation, submit a ticket.

richardAuthorModeratorposted

They are being migrated at the moment, all the config descriptions are in the /sh/ folder in the config file.

SimplySciencePurchasedposted

Hello. Where is the Offical Documentation? The link just gives me an error message when I click on it. :( I just purchased this too :(

TakenPurchasedposted

where did the instalation guid go i need it and its not there >>??

4g0tt3nSou1posted

I'd like to see a feature that enables this for a specific area, meaning noclip/godmode, or the thing in general, flipping them back to PvP if they leave the area. Also, potential Exploit dealing with NLR/Metagaming. One could use this to find weaknesses in others bases or etc.

richardAuthorModeratorposted

It was already updated in the dev logs that the next version will have DarkRP specific settings. And I have some other servers currently running this on DarkRP without issue, so I'm not sure what issues you've come across. Like I said before, the next version will be a complete re-write with new systems in place.

theaoneonePurchasedposted

For people thinking getting this for darkrp or any rp server is not a good idea. You could use it but it is mainly for sandbox.

RoflstompsPurchasedposted

I love the script, it works great for players that want to build and be safe about it. However, I'm trying to make it so that players have to build their bases or houses, whatever they have, and THEN go into PVP mode to fight or what have you. I'm trying to reduce if not eliminate the complaints about people getting killed while building, but unfortunately players are dumb and don't want to go into build mode. >_> Is there a way you could add a "if PVP mode disable spawning of props/models = true" kind of thing? Something that you can pretty much only use sweps or weapons in PVP mode, with a whitelist like the buildmode has?

LunaversityModeratorposted

Hello, if anyone is getting errors in this script relating to "FetchHash" or any of the related please remain calm as the DRM we use in the script that has completely died. Most of the recent scripts use a safer and private software instead of the current one, it'll be fixed shortly with all the other scripts. Thank you.

Oyengposted

Would it be possible to implement a restriction on ranks for DarkRP? Like for DarkRP I want the mode accessible to certain ulx ranks. Because I don't want every player to be able to NoCLIP anywhere on my map.

TuXPurchasedposted

Okay, thanks!

TuXPurchasedposted

I'm currently having issues with this script. Players lose control of the mouse sometimes and can't select a mode. People in build mode can still use weapons and kill and the kill counter doesn't function at all. Also, people have to select PVP mode before they are able to select build mode, or none work at all. Not sure if it's my other addons, but, none of these issues were present before gmod's last update. I'm not expecting an instant patch or fix, I am just making these issues made known, I still love the addon!

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