m0ukaposted
glws, I think your business model would work more in games such as Rust or Minecraft
glws, I think your business model would work more in games such as Rust or Minecraft
Hi Owain, thanks for your message.
As I mentioned in earlier posts, we can’t offer a credit or monthly-based system on GModStore because it simply isn’t allowed/supported. On GModStore, buyers must receive full ownership of the product immediately; recurring billing or subscription-based access isn’t a thing. (I might be wrong, this is what we've been told from Curators).
If it were possible, we would absolutely have gone with a monthly model here, as the lifetime approach is not financially advantageous for us indeed.
That said, we still chose to offer a lifetime license on GModStore because we like this community and for the financial aspect, we will soon be releasing ChrononLabs for other games, combined with our existing pre-GModStore customers already help balance the long-term financial impact of lifetime buyers. So while a subscription model would make far more sense for us, this is the only viable structure within GModStore’s constraints. (And we're totally fine with it, I think it's very fair toward customers and that's a good thing!)
I fully understand your perspective, your points are valid, especially regarding SaaS sustainability and scaling costs for larger communities.
Thanks again for taking the time to write such a thoughtful message, and I appreciate the kind words about the site :)
You guys should consider piviting your pricing strategy on gmodstore to being $10 and it giving 1 month of the membership to the account linked (Or something similar). While I think this gmodstore listing is great for getting traffic to the site, having sales on here would definitely boost peoples buying confidence more. And at the price tag, I think you will struggle to convert on the one time fee you're charging here.
If I was to spend this much on the product (The $200 outright), I would want to talk to the dev team behind it first and probably end up paying them direct. So the gmodstore listing would never see sales. But if I was paying $10/m, I wouldn't think twice. You could even offer the gmodstore listing at slightly lower ($8 or something), like some kind of first month discount. Then the customer continues to month 2 onwards at the full $10/m.
To be entirely honest, I wouldn't offer the lifetime license at all. It's the same fundemental mistake I made with Squish Logs. The customer is paying once, but you will have monthly costs for that customer forever. They should be paying monthly, just like any other SaaS in any other industry. Especially if they batter the shit out of your infrastructure, if they're some kind of larger community with several servers. Their bill should scale with their usage, just like your costs.
I hope things work out for you guys, the site is really nice, especially the hero section
Edit: I just saw that there is an account credit system on your platform. Even better, just have the gmodstore listing add funds to the account 🤷🏻
I've been very respectful Garrett, yet you are personally attacking my credibility. I worked on anticheats for this game for years. You can check my reputation on this site for some evidence of that if you want.
What is wrong with clientside anticheats? My personal opinion is a strong anticheat should have clientside and serverside checks, neither of which require AI. Clientside anticheats have access to more information simply unavailable serverside, however they can obviously be bypassed by the cheater so there are drawbacks.
You still haven't explained what features your model takes to make its analysis, you instead dodged the question. This is quite concerning for potential customers.
I'm also not sure why you're being so aggressive, I've been polite this whole time and I've focused my messages on your product and my concerns with it. Instead, you're trying to attack my character.
Hi, can it detect WallHack ?
Your messages can be summed up as: “I have no idea how it works, but it’s certainly bad.”
The sole fact that you are claiming a client-side anti-cheat would do the job says everything about your lack of knowledge in the anti-cheat industry. That being said, if you are truly interested in learning how it works, you can shoot me an email or join our Discord, although I don’t appreciate your random aggressions, where all you’ve demonstrated is ignorance and hostility toward us without any valid reasons.
We personally believe in respect for everyone and put strong ethics at the forefront in all circumstances. If people want to buy Ley’s AC, I’m not stopping them; he makes great products that I always enjoy seeing.
This will be my last response to your attempts at public shaming, as I don’t want to engage in the petty conflicts you are trying to start. That being said, you’re welcome in our Discord and in my DMs!
I'm not being misleading or inelegant, you don't need AI to make an anticheat. You can detect numerous features serverside as soon as they're turned on through simple input validation and heuristics. You can detect even more with a clientside anticheat. I do not understand this approach whatsoever. I would understand it more if you made a serverside anticheat with regular detections and some experimental AI based detections, but instead you just called it an "AI anticheat" and jacked up the price to $200. This is an extremely hard sell.
Also, you don't seem to explain how the detections work. What features does your model use to detect cheats? Like for your aimbot detection, you claim "sophisticated analysis" is used. What is being analyzed? Are the player's usercmds included to look at their mouse movements, button presses, etc, or is the detection based solely on their combat statistics like you mention in other parts of the description? (Average shots per kill, headshots per kill, combat duration) If the detections are based on their combat statistics I foresee many false positives and false negatives especially in certain gamemodes.
I brought up LSAC because I have personally tested it and can confirm it works well. As do I, Ley knows what he's talking about when it comes to anticheats, the LSAC product description has a lot of solid information about anticheats in gmod, I'd advise giving it a read if you're curious.
Overall, with the information given, it doesn't seem like the anticheat would perform very well, combine that with the fact that this is the most expensive addon on the website by a long shot, I do not see people purchasing this. Do what you'd like with this information, I wish you luck.
I understand it’s your friend, but that’s no reason to be misleading and inelegant. Both products have their place, please be respectful.
If you want a serverside anticheat, I would recommend looking at LSAC, it's 10x cheaper and likely much better
Is this a joke? $200 for an "ai anticheat"? A simple clientside anticheat would work perfectly fine.
You've said in the description that no DRM is being used but you put a DRM disclaimer in the product page, so.. is it DRM free or not
price is correct for a lifetime ai anti-cheat, hoping that this will solve the problem of cheaters in DarkRP
The lifetime offer is through GModStore exclusively (you pay once and own it). The subscription people mentionned below is separate, it is through our platform only.
Read my other posts below for more context!
If you have more questions let us know.
Very impressive but $200 is a bit much. Maybe if most of us had a darkrp server with 100+/100+ players all day long it'd be worth. Otherwise quite excessive for gmod. Again impressive though looks nice.
Edit: There's a subscription as well for $10/m?
Unlike the monthly credit system we use on our main platform, we made this a lifetime option only for GModStore, for people who prefer to own the product outright rather than rely on an ongoing subscription (currently €10/month).
I hope this gives you a clearer picture of the overall product.
I think it is a little bit too expensive for just one gmod server, maybe for 2 or 3, then the price would be fine, we are not FiveM.
Good Regards
Pascal
u can get a preview(test subscription) to try it out, i did but they took it away within an hour </3
yea i mean mention u got 10eur/mo pricing somewhere, eg "annocements" - its displays bellow product card