nasakunposted
nevermind! FPP is the reason.
nevermind! FPP is the reason.
Hey! How do I remove closets from my map? I accidentally spawned 2 of them and one is stuck in a wall. Clean up doesn't do anything.
Hello ! Does the script work with helix please ?
Are you able to change the closet model to and NPC model in config?
Could be cool if you could add auto loading bodygroups you have saved.
Hi, I recently made a request on your Discord, and I wanted to know if you could take a look at it whenever you have a moment. Thanks in advance for your response!
Hey there!
could you please add support for Helix?
I am reworking my server to use helix and would be happy to be able to continue to use closetter.
Hi
I'm sorry to hear you're experiencing issues. Could you please create a new support ticket? I'll make sure to address it as soon as possible.
Best regards,
Lukyspore.
With the following code, I would like to limit the bodygroups to a specific bodygroup. However, instead the bodygroups get restricted not according to the ID num but the number of IDs in the array. For example, the "straps" bodygroup should be restricted to 1 and 2 out of 0, 1, 2, 3. Instead, the bodygroup gets access to 0 and 1.
Is this the intended purpose or is this a bug? Thank for the help.
I know I ain't own it personally, but is there a chance this will ever support Nutscript 1.2 or have support for non DarkRP related gamemodes?
This should technically work with Helix no? Should be able to set the rank to allow use to just default which would be user.
Hi,
can you tell us which files need to be replaced for updates please.
Regards
Are you planning to add support for Helix factions and classes? GLWS
Finally, a complete bodygroup addon! I can't wait to see what's next and the upcoming patches!
Please add Ability to restrict bodygroups for jobs or ranks systems like MRS
Hello, I've noticed another problem with the addon:
If I edit my model and close the UI and reopen it, it shows the default skin instead of the one I have
Nice upgrade, tested it and it works how it should. Just make sure u remove the old bodygroup stuff u have or it will conflict