PivityGmodStore

Cross Chat - for those who have multiple servers

(1)(39)

You can always read the reviews or discuss this product

[RWU] Xenoscoutposted

Is this mod still alive? I wish to add it to my servers if it still works.

beeAuthorposted

This script has a formatting functionality, which lets the customer to customize event messages (join, leave, etc.). No need for translations, sorry.

Tikomaturaposted

Hello there,

I noticed that your addon does not support an german translation so id like to ask if it would be welcome if id make one ?

If you would welcome it, dm me on gmodstore or on discord (Ynujasha#5431)

Have a great day,

-Tikomatura

Brickwallposted

Threebow I mean, if you want to get rekt sure, ill have you know that I am a veteran of 20 years. Anyone who wants a roblox fight, username is "louiefox".

Ceeposted

Brickwall’s intentions wern’t to straight up copy, you fucking cretin.

Bellposted

Good luck with sales friendo.

Brickwallposted

Bro Ill fuck you up on Phantom Forces, dont mess with me you square head.

teh epic frogposted

brick wall shut your stupid ass up. says the one that copied pvault

beeAuthorposted

We still agreed to sell it for 5.99$

Brickwallposted

I'm not saying you need to decrease the price, just justify your reasoning. If you feel like it's worth more due to how much time you put into it, then charge more, its your script.

beeAuthorposted

Sure, I'll have a second thought.

Brickwallposted

Not a very good price justification, by that logic, now that you know you aren't the only one, you would decrease the price.

beeAuthorposted edited
  1. CrossChat has formatting (which lets you customize the message), as well as cross server kick command*. Again, meanwhile CSC is mostly designed for staff to communicate though the servers (using a command !csc), Nonagon CrossChat automatically transmits messages when players say something (unless command_to_chat is set to true in the config, then you have to use a command* !ctalk, which is available for all players by default). Simply put: CrossChat is designed for players to communicate.
  2. We didn't use any original code from CSC, we didn't even knew this existed. That's why it costs 9$ (we only receive 7.5$), because we thought we were the only one that made this.
  3. Servers are being hosted in the addon, we don't provide any hosting. If we will abandon the addon, it will still work until module or script becomes outdated.


*ULX command

<| Nicolas |>posted

What makes the addon better than Cross Server Chat or what makes it unique so it's worth to buy it, especially since it's almost twice the price and 4x the original price of the addon before the minimum price was set. Did you use any code from that addon or know it existed, is there anything in place if you were to abandon this addon due to you hosting the server. Lot's of questions here.

beeAuthorposted edited

oh ply:Nick() works too, no need to change anything. its overwritten by darkrp by default, so it will send rpname anyway

NitchPurchasedposted

Understood. You have a customer once those are in!

beeAuthorposted edited

No, however I will add usage of DarkRP names instead of Steam nicks.

πŸ•πŸ’πŸπŸ’πŸ™πŸ§

bruh

OGL | Networkposted

πŸ•πŸ’πŸπŸ’πŸ™πŸ§

NitchPurchasedposted

So ./name works server to server?

beeAuthorposted

No, it will use the nickname of the player.

NitchPurchasedposted

Right, so it will use the DarkRP name of a person from server A and send it to server B right? Not just steam names?

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