PivityGmodStore

DarkRP Battering Ram (Door Display, Level System & Custom Models)

(5)(141)

You can always read the reviews or discuss this product

Stable1.7.4

UPDATE

  1. Fixed a config problem with lua auto refresh.
  2. Fixed UseDoorDisplay not working with the simple door health display.
  3. Fixed IgnoreDoorPos configurations not always being ignored.
  4. Updated door position dev tool swep.
  5. Replaced Distance with DistToSqr
  6. Configuration has been updated with new values.
Stable1.7.3

UPDATE

  1. Added 3d2d distance check to entities.
  2. Added CPPISetOwner.
  3. Overall improvements to entities.
Stable1.7.2

UPDATE

  1. Fixed player hit sound not working.
  2. Fixed an error when shattering windows.
  3. Fixed an error when damaging players.
  4. Fixed not giving damage to players when hit with ram.
  5. Randomized the door ram sound between 3 possible sounds.
  6. Secondary attack is now also usable. It's exactly the same as primary attack.
Stable1.7.1

UPDATE

  1. Fixed a bug where doors would have 0 HP after an admin cleanup.
  2. Additionally doors would glitch and could not be healed/armored after cleanup. This is also fixed!


File(s) changed: lua/battering_ram/server/advram_server.lua

Stable1.7.0

UPDATE

  1. New file structure.
  2. New configuration structure for proper optimization.
  3. Added multiply validation check for timers to fix nil errors.
  4. Removed usage of deprecated usermessage library and replaced with net library for optimization.
  5. Fixed display mistake on func_door door entities.
  6. Added config ADVRAM.Config.ShowHUD to enable/display the battering ram HUD.
  7. Removed unused fonts from being created.
  8. Localized values for optimization.


This version has many great fixes and optimization and I would highly recommend this to all buyers. Please note that this requires a full reinstall, so you need to delete the old version from addons and extract this new version. You cannot copy+paste configuration. All levels and data will still be saved!

Stable1.6.1

UPDATE

  1. Fixed issue with the health kits not displaying the custom model properly (was showing errors). No content update, purely the code.
  2. Workshop content still available at https://steamcommunity.com/sharedfiles/filedetails/?id=821978780
Stable1.6

Full changelog for version 1.6

  1. Redesigned the health display on doors. Check out the updated media.
  2. Made adjustments to the hold position of the ram in first person.
  3. Compitable with other addons now (gHomes for example).
  4. Removed ADVRAM_CanRamUnownedDoors again. This is no longer neccesary.
  5. Added new config option. ADVRAM_RamDisplayDistance can be used to change distance between players and doors before display is shown on doors.
  6. Weapon renamed to just "Battering Ram" and is placed on the last slot instead of the third.
  7. Added simple spark effect on doors when door armor is installed.


As always report bugs by posting a ticket. Feel free to leave suggestions in the comments as well.

Stable1.5.3
  1. Per request I added a config option so you can still knock open unowned doors, instead of it giving you a notification saying "This door has no owner!". Enable it with ADVRAM_CanRamUnownedDoors (default is set to false).


This update is not necessary, but simple adds this option if anyone would need it.

Stable1.5.2
  1. Fixed an error on ramming un-owned doors.
Stable1.5.1
  1. Patch for last update :c
  2. Fixed null entity error as well.
Stable1.5
  1. Fixed information being sent to client before they have fully loaded in some cases.
  2. Fixed minor clientside error.
  3. Ramming un-owned doors/vehicles does nothing now.
Stable1.4
  1. Fixed two issues addressed by BC BEST. Thank you!
  2. Added config ADVRAM_UseDoorDisplay. Set to false if you wish to disable the door health display completely! This will overwrite ADVRAM_UseAdvancedDoorDisplay.