Stable1.4.8
UPDATE
- Replaced unoptimized and deprecated functions with modern/optimized solutions.
- Added language support.
- Removed grenade entities from being spawned via Q menu.
- Fixed explosive gas tank entity having no collision.
- Added support to the Fire Hose for Fire Hydrants added via Accessories DLC
- Hitting a player with a molotov will now set the player on fire as well.
- Stop click sound on molotov when right clicking.
This update requires at least version 2.7.2 of the primary addon.
Stable1.4.7
UPDATE
- Replaced deprecated self.Weapon for optimization.
- Fixed missing validation check in timer.
- CPPI support for entity ownership.
Stable1.4.6
UPDATE
- Fire hose will no longer emit water effect if you are not close enough to the fire truck.
- Updated loops to ipairs where possible.
- Replaced depreciated self.Owner with self:GetOwner() for weapons.
- You can now also use right click to throw the grenades. It will be equivalent to left click.
- Added validation check to a physics object.
- Safely remove entities in where necessary to prevent warnings/crashes.
- Use PhysWake on entities to fix error when content was not installed on server workshop collection.
Stable1.4.5
UPDATE
- Fixed loop scanning for firetrucks nearby using IsVehicle instead of specifically looking for prop_vehicle_jeep
This was done per request to work with boats as well. If you're just using firetrucks as usual, you don't need this update.
Stable1.4.4
UPDATE
- Added back table
CH_FIRE_WeaponsDLC.Config.FireTruckAllowedModels - It is not a requirement to update this table, but if you use another car dealer then this is useful for some people.
Stable1.4.3
UPDATE
- Fixed config not supporting lua autorefresh.
- Removed config table
CH_FIRE_WeaponsDLC.Config.FireTruckAllowedModels - Now automatically grabs table from primary addon.
- Removed global variable AdvancedWeapons.
- Replaced Distance with DistToSqr for optimization.
Make sure you update the primary addon!
Stable1.4.2
UPDATE
- Fixed a nil value error with the fire hose.
Stable1.4.1
UPDATE
- Updated hose extinguish emitter.
Changed files are everything in darkrpfiresystem_weaponsdlc/lua/effects/*
Stable1.4.0
UPDATE
- Rewrote config file to be in unique tables.
- Added configuration CH_FIRE_WeaponsDLC.Config.GasTankHealth
- You can randomize the amount of fires gas tanks create when blown up with config GasTankFiresMin and GasTankFiresMax.
- You can randomize how much fire is created when throwing an incendiary grenade with configuration IndendiaryFiresMin and IndendiaryFiresMax.
- Gasoline tank is now spawnable for admins through the Q menu.
- Fixed and improved the fire hose effect. Looks more like a water stream now.
- Extended range on the fire hose.
It is required that you also update the default script to version 2.3.0 for this update to work properly!
Stable1.3.1
- Fixed fire hose not emitting sounds.
Stable1.3
- Updated the HOSE_FireTruckAllowedModels table for firetrucks allowed to use the hose.
- Added HOSE_FireHoseDistance to configure the distance required between the firetruck and the firefighter when using the hose.
Stable1.2
- Improved fire hose code
- Added new model
All credits for the model go to Im Not Meow Meow. Very talented modeler!