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DarkRP Fire System - Weapons DLC

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Stable1.4.8

UPDATE

  1. Replaced unoptimized and deprecated functions with modern/optimized solutions.
  2. Added language support.
  3. Removed grenade entities from being spawned via Q menu.
  4. Fixed explosive gas tank entity having no collision.
  5. Added support to the Fire Hose for Fire Hydrants added via Accessories DLC
  6. Hitting a player with a molotov will now set the player on fire as well.
  7. Stop click sound on molotov when right clicking.


This update requires at least version 2.7.2 of the primary addon.

Stable1.4.7

UPDATE

  1. Replaced deprecated self.Weapon for optimization.
  2. Fixed missing validation check in timer.
  3. CPPI support for entity ownership.
Stable1.4.6

UPDATE

  1. Fire hose will no longer emit water effect if you are not close enough to the fire truck.
  2. Updated loops to ipairs where possible.
  3. Replaced depreciated self.Owner with self:GetOwner() for weapons.
  4. You can now also use right click to throw the grenades. It will be equivalent to left click.
  5. Added validation check to a physics object.
  6. Safely remove entities in where necessary to prevent warnings/crashes.
  7. Use PhysWake on entities to fix error when content was not installed on server workshop collection.
Stable1.4.5

UPDATE

  1. Fixed loop scanning for firetrucks nearby using IsVehicle instead of specifically looking for prop_vehicle_jeep


This was done per request to work with boats as well. If you're just using firetrucks as usual, you don't need this update.

Stable1.4.4

UPDATE

  1. Added back table CH_FIRE_WeaponsDLC.Config.FireTruckAllowedModels
  2. It is not a requirement to update this table, but if you use another car dealer then this is useful for some people.
Stable1.4.3

UPDATE

  1. Fixed config not supporting lua autorefresh.
  2. Removed config table CH_FIRE_WeaponsDLC.Config.FireTruckAllowedModels
  3. Now automatically grabs table from primary addon.
  4. Removed global variable AdvancedWeapons.
  5. Replaced Distance with DistToSqr for optimization.


Make sure you update the primary addon!

Stable1.4.2

UPDATE

  1. Fixed a nil value error with the fire hose.
Stable1.4.1

UPDATE

  1. Updated hose extinguish emitter.


Changed files are everything in darkrpfiresystem_weaponsdlc/lua/effects/*

Stable1.4.0

UPDATE

  1. Rewrote config file to be in unique tables.
  2. Added configuration CH_FIRE_WeaponsDLC.Config.GasTankHealth
  3. You can randomize the amount of fires gas tanks create when blown up with config GasTankFiresMin and GasTankFiresMax.
  4. You can randomize how much fire is created when throwing an incendiary grenade with configuration IndendiaryFiresMin and IndendiaryFiresMax.
  5. Gasoline tank is now spawnable for admins through the Q menu.
  6. Fixed and improved the fire hose effect. Looks more like a water stream now.
  7. Extended range on the fire hose.


It is required that you also update the default script to version 2.3.0 for this update to work properly!

Stable1.3.1
  1. Fixed fire hose not emitting sounds.
Stable1.3
  1. Updated the HOSE_FireTruckAllowedModels table for firetrucks allowed to use the hose.
  2. Added HOSE_FireHoseDistance to configure the distance required between the firetruck and the firefighter when using the hose.
Stable1.2
  1. Improved fire hose code
  2. Added new model

All credits for the model go to Im Not Meow Meow. Very talented modeler!