PivityGmodStore

DConfig 2 - NEW In-Game DarkRP Customization ( Jobs, Shipments, ETC )

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You can always read the reviews or discuss this product

Stable1.4.1

NEW FEATURES:

  1. Added support for multiline descriptions for jobs.
  2. Added an optional to disable loading of DConfig Doorgroup methods/data.

BUG FIXES

  1. Fixed loading of ammo.
  2. Fixed the allowed property referencing the incorrect values for hardcoded shipments/ents/ammo.
  3. Fixed an incorrect file reference when not having correct permissions.
  4. Forcing jobs, ents, and shipments to be sequential in their respective tables.

I would consider this update to be experimental. I try my best to test every aspect of the addon in a variety of different scenarios, however everyone's server is unique and with that come test cases that I can not cover. If you experience any odd behavior, please immediately try to create a ticket. You can also reach out and ask for support in my discord.

Stable1.4.0

This is a Beta Update - Potentially not stable

  1. Added support for an additional F4 menu.
  2. Fixed some hooks not getting fired for the player who made dconfig changes.
  3. BETA FEATURE: Ammo / DarkRP entities are being forced to be sequential.
  4. This could cause side effects. I will be looking for feedback on this change. Please report any problems immediately.
Stable1.3.10
  1. Fixed issue with empty file persisting if the user did not delete instead of replace the addon update.
  2. Fix bug where DConfig failed to delete an item in a rare case.
Stable1.3.9

NEW FEATURES

  1. Added support for a gmodstore F4 menu that did not support refreshing.

BUG FIXES

  1. Fixed an issue where DConfig would not prevent users from creating categories that did not have a "categorises" property set.
Stable1.3.8

HOTFIX

  1. Fix error related to ply
Stable1.3.7

There is more in the works! For now here's a small update:

NEW FEATURES

  1. Added support for setting jobs as a hitman.
  2. Added an information panel that will show when a data entry was last updated through the editor.
  3. Added the option to set a default ammo price inside of DConfig Settings.
  4. Added the option to show or hide the update info panel for supported entries.

BUG FIXES

  1. Fixed DarkRP settings not saving.
  2. Fixed lua error that would occur from using a SWEP builder when tracking stats.
  3. Fixed an issue that would cause ammo to not get deleted in some cases.

Stable1.3.6

BUG FIXES

  1. Performance Increases
  2. Fix Loading of Data in Certain Cases
Stable1.3.5

HOTFIX

  1. Fix issue related to refreshing F4 Menu gms addon.
Stable1.3.4

HOTFIX

  1. Fixed an error that would occur if a data entry was skipped during the loading process and did not provide a valid reason.
Stable1.3.3

NEW FEATURES

  1. Added the option to black list entities from getting loaded by DConfig.
  2. If applicable, entities that are not loaded will now log the reason they weren't loaded in console.
  3. Disabled loading of zero's fruit entities as they have dependencies DConfig can't access at the time of loading.
Stable1.3.2

NEW DEVELOPER HOOKS:

-- Client

hook.Add("DConfig2ContentSaved", "OnSave", function(editorType, saveData, success)

    print(editorType .. " saved the new data.")

    if success then

        print("The save was successful with the following data:")

        PrintTable(saveData)

    end

end)

-- Client

hook.Add("DConfig2ContentDeleted", "OnDelete", function(editorType, contentData)

    print(editorType .. " had content deleted from it:")

    PrintTable(contentData)

end)

-- Client

hook.Add("DConfig2ContentReset", "OnReset", function(editorType, contentData)

    print(editorType .. " had content reset:")

    PrintTable(contentData)

end)

BUG FIXES

  1. Fixed a gmodstore F4 menu that was not refreshing when DarkRP content was edited.
  2. Removed debug color code.


Stable1.3.1
  1. Fix several lua errors that would occur when attempting to load an empty dconfig setting file.
  2. Fixed how colors are loaded so they return true with IsColor