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๐Ÿ”ฅ DInventory - Hotbar, Player Preview, Easy installation ๐Ÿ”ฅ

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Stable1.2.2
  1. Removed test NPC
Stable1.2.1
  1. Increase distance allowed to access shop
  2. Fix NPC shop exploit - PLEASE UPDATE
Stable1.2.0

Added NPC Shops

  1. You can change the following for NPCs:
  2. Items
  3. NPC Title
  4. NPC Model
  5. NPC Color
  6. Item Price
  7. Item Amount
  8. Item Custom Check
  9. Item Usergroup Support
  10. Item Description


Added Admin Commands

  1. dinventory_getpos
  2. Copies player's current pos and ang to clipboard for NPC configuration.
  3. dinventory_getitems
  4. Prints a list of every registered item for NPC configuration.
  5. dinventory_reloadnpcs
  6. Respawns npcs and applies new data to them.

Stable1.1.6
  1. Move DXans Xanax item support into DInventory Files
Stable1.1.5
  1. Add support for CPPI Ownership
Stable1.1.4
  1. Walrus added an admin command "dinventory_wipe" which will delete all data associated with DInventory.
Stable1.1.3
  1. Fix overlook in timer that could prevent data from being saved.
Stable1.1.2
  1. Add work-around for weapons that strip themselves (view new entry inside sh_dconfig.lua)
  2. Add error handling for non-existant weapon classes
Stable1.1.1
  1. Add dinventory_cs_lib
Stable1.1.0
  1. Added permanent weapons option. Weapons held in the hotbar will not drop/will not disappear when this option is enabled.
  2. DINVENTORY.DropHotBar must be set to FALSE. DINVENTORY.HotBar must be set to TRUE. DINVENTORY.PermaWeapons must be set to TRUE. For this new feature to be enabled.
Stable1.0.8
  1. Optimize server side code
  2. Fix bug related to entity ownership
Stable1.0.7
  1. Actually prevented the inventory from opening when using f2 and looking at the doors.