PivityGmodStore

EdgeHUD (HUD + extras)

(67)(367)

You can always read the reviews or discuss this product

JompeAuthorposted edited

Utopia

There is a built in configuration option to make the percentage and the bars show at all time. The HUD can also handle an overflow such as the health going above 100.


Yuyu♥

You are free to modify the code as you want as long as you use it for PERSONAL USE ONLY. The code also still fall under the Gmodstore license.

There is also a large configuration menu in game that allows you to disable a majority of the parts you don’t want.

Eeveeposted

I like the fact u edited all UIs but its not my style.. I like the door UI, VCmod and stuff. Are we able to copy some code of it to use it in our own hud?

Utopiaposted

Is it possible to keep the health/armor value visible on the hud at all times?

Also would it bug out when health/armor start out above 100 for certain jobs?

SmOkEwOwposted

I don't like dark/blur derma that much but i know a lot of people will like this and the addon seens well made.

GLWS

JompeAuthorposted

First of all. Thank you to everyone who have provided their positive feedback! It really motivates me!


Handi

I think both of us can agree with that it does not look like it was made in Paint. Even if you think so, there is a lot of others who think that EdgeHUD "looks like the best HUD out there" so I don't think you need to be concerned.

✪ ImTemperposted

GLWS looks like the best HUD out there

HandiPurchasedposted

I dont mean the features i mean the design is way to simple... looks like it was made with paint :o still glws

RossiPurchasedposted

This looks amazing, well done

JompeAuthorposted edited

Hello Dan

I've just made some tests to answer your question. Although that 20 players in the same room is a very unlikely event, it only caused a FPS drop of around 8 FPS when having the 3D2D overhead enabled.

Regards, Jompe.

DanFMNposted

Have you tried out the 3d2d overhead when 20+ players are in the room? How is performance then?

JompeAuthorposted

It started out as a HUD but were expanded on. It still has a lot of focus on the HUD, but also some extra features.

LPN64posted

I'm a bit confused about the "HUD" in the name if it's much more than that, why not giving it more "general" term ?

JompeAuthorposted edited

@Rexxor

I'm glad to inform you that I have successfully added support for darkrp admintell and I will release it in a coming update. Here is a screenshot of how it looks like.

Regards, Jompe.

JompeAuthorposted

@Handi

I'm not sure what you mean by "way too simple" as the HUD has way more features than an average HUD for a cheap price. Not only do you get a HUD, but a crash screen, vehicle HUD, 3D2D door display, redesigned door menu, redesigned vehicle display, battery alerts, ingame configurator for convenience, and alot more. It's also animated and very responsive. I would recommend you to look at the overview video at the script page and to read through the description.


@Rexxor

Ah. I see. If admintellall is a feature that you would like to see, I would gladly look into the possibility of adding it onto the HUD. There is no clientside config for players to position their HUD as the HUD will position itself depending on your screen, etc.

HandiPurchasedposted

Well... Looks kinda way to simple

RexxorPurchasedposted

Also is there a clientside config so players can position huds? In the video it seems like its for owner only.

RexxorPurchasedposted

When you do darkrp admintellall it says "LISTEN UP" and is a form of announcing to players. Is that included with this HUD? If it has it, I will purchase :D!

Nodgeposted

This is literally spanking the material hud guy, good job and well done.

GLWS

JompeAuthorposted

@Juaket:

By "admintellall" I suppose you mean when someone types a @ to contact an administrator?

Juaketposted

Is there hud on admintellall or do you do you working on it ?

Rainnposted

Looks great, I like the battery feature. Glws!

JompeAuthorposted

Hello @Beiely

I initially tried adding support for emergency lighting information. If I remember correctly the VCMod documentation didn’t explain things correctly on a specific function that I needed. I have also had a hard time of getting in contact with Freeman. But if I get things working with the VCMod documentation I would definitely like to add it. You can still re-enable the VCMod HUD if you want it to be drawn.

Baielyposted

Hey there the hud is absolutely stunning! Just one question, since this seems to replace the default VCMod Hud, is there any replacement for the Indicators, sirens and lights. Because I don't seem to find them on any of the provided footage including vehicles


Glws :)

JompeAuthorposted

Thanks for all positive feedback!

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