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Garry's Mod JukeBox - YouTube Music Player

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You can always read the reviews or discuss this product

BOT Dan ๐Ÿ”Authorposted

From the version update notes:

AddedJukeBox.Settings.DisabledOverride(default false)Allows you to make it so the JukeBox is off by default for everyone that joins.AddedJukeBox.Settings.CooldownBypassers(default empty list)Allows you to specify ranks that can queue songs even if the song was recently played.

Just a small update for some user requested features. No real need to update if you have no use of the new features.

JordanPurchasedposted

One thing I hate about scriptfodder, is that it does not tell you what the updates include. So, i just seen you updated the script. Whats new with it?

BOT Dan ๐Ÿ”Authorposted

Unfortunately Garry's Mod on Mac has quite a few issues regarding Awesomium. If you can get the Cinema gamemode to work the JukeBox should also work.

Cinema suggests installing the NPAPI version of flash from the other versions page from Adobe, but I'm sure you've probably tried this.

I'll take another look into it but it seems to be quite hit and miss.

Mr.Chopposted

I have an issue on my mac with the playback of the sound. Do you have a fix-it-list of things? Tried installing both versions of flash, as well as installing Audio Hijack and trying to find the awesomecore application, but no fix. Any help on this or ETA on fixing Mac?

BOT Dan ๐Ÿ”Authorposted

In shared_settings.lua of the JukeBox, you can alter the setting JukeBox.Settings.QuickKey to change the hotkey and JukeBox.Settings.ChatCommands to add/edit chat commands.

QuertxPurchasedposted

Where do you edit the HOTKEY to open the menu. CUs on servers Ive seen it as F7 and !jb

BOT Dan ๐Ÿ”Authorposted

I believe there's a setting that makes the jukebox start the next queued song when the round ends and end it when the next round starts. I'll check when I'm at my pc.

<('-'<)Ebola-Senpai(>'-')>Purchasedposted

Hello, interested but is there any chance of you making the songs to play for TTT end rounds?

BOT Dan ๐Ÿ”Authorposted

Sorry to hear about this. The JukeBox saves songs by default to a text file in the data folder. If your using MySQL, you may have it configured incorrectly.

I'd recommend opening up a support ticket here to make it easier for me to help.

SlodreinPurchasedposted

Hi, why music that are accepted disappear after a map change

BOT Dan ๐Ÿ”Authorposted

There's currently config options to allow only certain usergroups to queue songs on the JukeBox or an option to ban certain groups from queueing songs. I think that's what you're after if I'm interpreting it correctly.

If not let me know and I can see to adding it.

JordanPurchasedposted

beautifully designed. May I request a custom version to be made? [paid]

I only want certain ranks to be able to play music to the entire server (admins, game/event makers etc) Or is this already configurable?

BOT Dan ๐Ÿ”Authorposted

Sorry, I think I need to change that. It's not broken, it just doesn't quite do what it says. It actually sets the JukeBox to off for people who have never used the add-on before.

Basically if someone has ever joined your server or another server with the add-on installed, that setting effectively does nothing.

Baron von HaxorPurchasedposted

I think there might be an issue with the JukeBox.Settings.DefaultEnabled as I've set it to false and many players still hear it on first join.

BOT Dan ๐Ÿ”Authorposted

Yep. Looks like an oversight on my part. I accidentally had the timer running it's contents the wrong way round, causing new timers of the same name to be deleted.

I just pushed an update that should fix the issue.

BOT Dan ๐Ÿ”Authorposted

Yeah, I switched over from the in-game timer system to a new one so that host_timescale doesn't mess with it. I suspect there's something wrong there. I'm looking into it.

RoflstompsPurchasedposted

Yeah same here. It seems to be a common issue with it not playing the next song automatically. I don't see any console errors client or server side. Seeing as it seems to be a known issue I won't submit a support ticket, but rather let BOT Dan look into it and can ask questions if need be. I'm sure he will get it figured out.

Baron von HaxorPurchasedposted

No errors. It just doesn't play the next song afaik.

BOT Dan ๐Ÿ”Authorposted

I'll have a look into it. It's an issue that occasionally crops up that I assume has something to do with the timer system.

If you have any way to reproduce it or any errors it would be a great help.

Battery FlavorPurchasedposted

When music ends, somtimes jukebox not skips to next music. (1.6.1)

BOT Dan ๐Ÿ”Authorposted

Thanks.

It's been a project of mine for a long time and has consumed a large part of my spare time, but I've enjoyed (almost) every minute working on it.

jensenposted

How did you find the time to make such a complicated script while balancing work. Good Job

BOT Dan ๐Ÿ”Authorposted

Just taking a look now.

Are you getting this error frequently or just a one-off?

Baron von HaxorPurchasedposted

Getting this error:

[ERROR] addons/jukebox/lua/server_base.lua:157: attempt to call method 'SteamID' (a nil value)

  1. PlayerTuneIn - addons/jukebox/lua/server_base.lua:157
  2. func - addons/jukebox/lua/server_base.lua:165 3. unknown - lua/includes/extensions/net.lua:32
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