Stable1.0.9
Update
- Fixed certain bugs with PlayerSay hook
- Fixed a bug with the player list, when hidden mode was used
- Fixed a rare error
Affected Files:
- ./incognito_core/client/cl_overrides.lua
- ./incognito_core/server/sv_handling.lua
- ./incognito_core/server/sv_overrides.lua
- ./incognito_core/sh_incognito_cfg.lua
Stable1.0.8
Update
- Added French translation
Affected Files:
- ./incognito_core/language/sh_french.lua
Stable1.0.7
Update
- Added Prop Spawn Prevention for Hidden mode
- Added direct support for SAM, ULX
- Reworked Prevent Access option
Affected Files:
- ./incognito_core/client/cl_overrides.lua
- ./incognito_core/server/sv_overrides.lua
- ./incognito_core/sh_incognito_cfg.lua
Stable1.0.6
Update
- Added support for BLogs
- Added support for Squish Logs
- Added console logs for Incognito Actions (Hide/Unhide)
- Added dump_incognito_list console command for player with Incognito Player list permissions
- Added api function Incognito.isActive(ply) [Shared] in CLIENT state if no player is specified returns if Incognito is currently active for you
- Added api function Incognito.ForceActivate(ply) [SV]
- Added api function Incognito.ForceDeactivate(ply) [SV]
- Fixed a bug with certain scoreboards
Stable1.0.5
Update
- Added Turkish language (Credits:
S H A Z Z A M ) - Added German language (Credits:
schnitzel (weh) )
Stable1.0.3
Update
- Added an option to disable damage when in hidden mode
- Added extra checks to ensure the integrity of the identity change module
- Added extra checks to ensure the integrity of the hidden module
- Some UI changes
- Some optimizations
- Now if a player respawns in hidden mode all the incognito options will get reapplied
Stable1.0.2
- Added an option to override serverside variables
- Fixed a bug when a new player connects, the incognito data wouldn't be sent
Stable1.0.1
- Added cami to the addon
Stable1.0.0
Initial release.