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Leyworkshopdls |Faster joining!| Ingame In-Game downloads!

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Stable2.0.12
  1. Fix new setting LeyWorkshopDls.BlockNonCollectionResources
Stable2.0.11
  1. Add setting for dynamically adding maps LeyWorkshopDls.SendMaps
  2. No, this does not add them to your server for you. It only sends them to clients for you
  3. You still need to add maps to the server manually and to the LeyWorkshopDls.Maps if you are using this
Stable2.0.10
  1. Added new setting LeyWorkshopDls.BlockNonCollectionResources
Stable2.0.9
  1. Add some additional precaching code
Stable2.0.8
  1. Moved configuration to config_cooldownloads.lua
  2. Breaking the config will now tell users in chat and in console
  3. Try to fix issue some users were having with content stored in other locations


THE CONFIG IS NOW IN CONFIG_COOLDOWNLOADS.LUA

Stable2.0.7
  1. Change to garrysmods new downloading system

64 bit builds will work now!

Stable2.0.6
  1. add warning for gmod dev build users
Stable2.0.5
  1. Fix the lua errors from the last update, sorry guys!
Stable2.0.4
  1. Make Material("") return nil like the gmod func thus help making some shity addon work
Stable2.0.3
  1. Added LeyWorkshopDls.CollectionIDLoading
  2. This is the collection ID for stuff that you want to load in the loadingscreen (not ingame) e.g. your maps
  3. cl_downloadsfilter convar is now being respected (e.g. if its set to none then no stuff will be downloaded)


Stable2.0.2
  1. Changed texture reloading
  2. Made path thingy work for gamemode files again
  3. Added ogg to supported file list
Stable2.0.1
  1. Added .ogg to the list of supported filetypes
  2. Fixed content from some gamemodes not getting added to fastdl gma