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Mayor (Taxes, Vault, Laws, Leaderboards, Licenses & More)

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Stable1.1.0

UPDATE

  1. Fixed nil value error if paycheck upgrade is removed.
  2. Decreased spacing between laws on board to fit more laws.
  3. Capped the law board to maximum show 12 laws.
  4. Added German translation thanks to Phedona
  5. Updated French translation thanks to Psyko
  6. More support for Economy DLC
Stable1.0.9

UPDATE

  1. Fixed a problem where jobs with randomized models would be stuck with just one of them.

You can keep your configuration files with this update.

Stable1.0.8

UPDATE

  1. Added checks to ensure the mayor safe can hold the money you try to deposit, so nothing is lost.
  2. Added missing Turkish translation strings.
Stable1.0.7

UPDATE

  1. Fixed mayor upgrades not working correctly above level 1.

You can keep all your configuration files.

Stable1.0.6

UPDATE

  1. Fixed not updating bodygroups in the mayor vault properly.
  2. Added a mayor desk entity.
  3. It allows the mayor to open the mayor menu by pressing E on the entity.
  4. Admins can spawn it via Q menu and save via ch_mayor_saveents as usual.
  5. Weapons received from the reinforcements upgrade cannot be dropped anymore to avoid abuse.
  6. Added tax integration for Zero's Vending Machine
  7. Allows you to give a percentage of the money from every vending machine purchase to the mayors vault.
  8. You can enable it via CH_Mayor.Config.ZerosVendingMachineTax
  9. Set the percentage via CH_Mayor.Config.ZerosVendingMachineTaxPercetange
  10. Notify mayor with CH_Mayor.Config.ZerosVendingMachineTaxNotify
  11. Added tax integration for Realistic Fastfood.
  12. Allows you to give a percentage of the money from all fastfood sales to the mayors vault.
  13. You can enable it via CH_Mayor.Config.RealisticFastFoodTax
  14. Set the percentage via CH_Mayor.Config.RealisticFastFoodTaxPercetange
  15. Notify mayor with CH_Mayor.Config.RealisticFastFoodTaxNotify
Stable1.0.5

UPDATE

  1. Fixed an error when a non-player entity tried to wanted/warrant a player (like CCTV's).
  2. Fixed an error when a non-mayor tried to wanted/warrant a player.
Stable1.0.4

UPDATE

  1. Fixed a clipping issue with the text entry in the dashboard menu on ultrawide screens.
  2. Added Russian translation thanks to matveicher
  3. Added Turkish translation thanks to Illusion
Stable1.0.3

UPDATE

  1. Fixed a few French translations overwriting the English ones.
  2. Made UI improvements when on ultrawide monitors.
  3. Fixed a bug if the TeamTaxes table included jobs that didn't exist in servers DarkRP job table.
Stable1.0.2

UPDATE

  1. UI adjustments.
  2. Cached CurTime where I forgot.
  3. Removed unused fonts.
  4. Removed some FindByClass use-cases and replaced with better and more optimized solution.
Stable1.0.1

UPDATE

  1. Fixed announcement screen not using language translation for default text.
  2. Fixed new announcement screens not showing the latest announcement before updated.
  3. Fixed some notifications not respecting CH_Mayor.Config.NotificationTime
  4. Sorted all items for the catalog in it's own sub folder and file (shared/config/catalog/)
  5. Added config to notify players when new laws are added.
  6. Config option CH_Mayor.Config.NotifyAllOnNewLaw
  7. Added feature to require mayor to be close to the vault to withdraw/deposit.
  8. Can be toggled with config CH_Mayor.Config.MustBeCloseToVault
  9. Fixed net message for leaderboards not having rate limit.
  10. Added refresh network button on leaderboard to update it (cooldown on 60 seconds)
  11. Added flashing screen to the entity when a new announcement is made.
  12. Define the length of the flashing screen with config CH_Mayor.Config.NewAnnouncementScreenFlashTime
  13. Fixed a bug where it would send triple notifications to players when a mayor was demoted.
Stable1.0.0

Initial version.