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NPC/Entity/Weapon SpawnSystem • SPM DLC

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SpawnPointManager DLC - Showcase

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$14.00

Ongoing product support is included.

In short

This SPM DLC is a automated NPC, weapon, and entity spawn system. Featuring dynamic spawn pools and an intuitive in-game menu, it offers custom management while ensuring smooth server performance. The system detects obstacles, selects alternatives, and offers real-time HUD integration.


The SpawnPointManager DLC introduces a one-of-a-kind automated spawn system, offering full control over NPC, weapon, and entity spawns. With dynamic spawn pools, intelligent spawn logic, and an intuitive in-game menu, it optimizes management for custom spawns while ensuring smooth server performance. You can enable or disable objects (NPCs, entities, and weapons), assign rarity categories, and fine-tune spawn options.

The system’s spawn logic ensures smooth spawning by detecting obstacles or players and automatically selecting suitable alternatives. The user-friendly in-game menu provides a real-time overview of all spawn points, configurations, and active objects, along with the familiar HUD integration from the SPM system.


🌟 Expansion for the Existing SPM System

  1. Enables spawning of NPCs, weapons, and entities at predefined locations
  2. Manage spawn intervals and set a maximum number of active objects at a time
  3. Individual settings for each object category (NPC, weapon, entity)
  4. Easy spawn parameter control

🌟 Dynamic Spawn Pool

  1. Add or disable objects in the spawn pool
  2. Categorize objects by rarity
  3. Weighted probability for spawning based on rarity

🌟 Intelligent Spawn Logic & In-Game Management

  1. Checks for blocked spawn points (obstacles or players)
  2. Selects random predefined spawn points while avoiding occupied ones
  3. Live overview of spawn points, config, and active objects

🌟 Customization & Server performance friendly

  1. Optional spawn effects for better visual feedback
  2. Console status prints for system monitoring
  3. Optimized for performance, avoiding unnecessary server load

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