Stable2.0.0
New gameplay
- Skill-based brewing minigame — brewing is now a rhythm minigame (stir left/right + feed the fire) instead of a passive wait. Difficulty scales with the recipe, it ends on the last note, and it works on any keyboard layout (AZERTY/QWERTY/custom).
- Potion quality — your minigame performance sets a quality tier that scales the potion's effect strength.
- Throwable potions — charge and throw a potion; it shatters on impact and releases a splash cloud that applies its effect in an area. Clearer throw arc and impact marker.
- In-hand potion item — hold a potion to drink (right click), throw (hold left click) or put it away (R). Take a potion from your inventory into your hand, and store it back.
- Recipe discovery & progression — players learn recipes by brewing them; undiscovered recipes are hidden in the book. Fully optional: grant jobs/usergroups/factions knowledge of every recipe, or disable discovery.
- Separate stir steps — clockwise/counter-clockwise stirs are now their own recipe section.
Admin & content
- New in-game harvest menu — place harvest spots around the map and spawn ingredients on demand.
- Data versioning with automatic migration — recipes upgrade cleanly across versions, no manual editing.
Fixes & polish
- Fixed bought cauldrons showing the wrong material.
- Shop confirms purchases and works on gamemodes without a money system.
- Recipe book closes when a brew starts; chat is hidden during the minigame.
Compatibility
- Helix, ItemStore, DarkRP and sandbox. Corrected German in the supported-languages list.