Stable2.0.1
Improvements
- Brewing minigame — stir direction: stir notes now turn the cauldron spoon in the matching direction (clockwise for →, counter-clockwise for ←) instead of always the same way.
- Brewing minigame — reactive fire: the fire now responds to the fire notes — it flares up when you stoke (▲) and dips when you damp (▼). Visible to nearby players too.
- Smoother throw preview: charging a potion throw no longer causes an FPS drop; the trajectory arc is computed far more efficiently.
Fixes
- Fixed over-time effects (regeneration, poison, armor-over-time) leaving a lingering internal state after they wore off.
- Fixed the antidote not fully clearing the poison state.
- Fixed overlapping Size / Jump / Gravity potions leaving a permanent residual effect.
Stable2.0.0
New gameplay
- Skill-based brewing minigame — brewing is now a rhythm minigame (stir left/right + feed the fire) instead of a passive wait. Difficulty scales with the recipe, it ends on the last note, and it works on any keyboard layout (AZERTY/QWERTY/custom).
- Potion quality — your minigame performance sets a quality tier that scales the potion's effect strength.
- Throwable potions — charge and throw a potion; it shatters on impact and releases a splash cloud that applies its effect in an area. Clearer throw arc and impact marker.
- In-hand potion item — hold a potion to drink (right click), throw (hold left click) or put it away (R). Take a potion from your inventory into your hand, and store it back.
- Recipe discovery & progression — players learn recipes by brewing them; undiscovered recipes are hidden in the book. Fully optional: grant jobs/usergroups/factions knowledge of every recipe, or disable discovery.
- Separate stir steps — clockwise/counter-clockwise stirs are now their own recipe section.
Admin & content
- New in-game harvest menu — place harvest spots around the map and spawn ingredients on demand.
- Data versioning with automatic migration — recipes upgrade cleanly across versions, no manual editing.
Fixes & polish
- Fixed bought cauldrons showing the wrong material.
- Shop confirms purchases and works on gamemodes without a money system.
- Recipe book closes when a brew starts; chat is hidden during the minigame.
Compatibility
- Helix, ItemStore, DarkRP and sandbox. Corrected German in the supported-languages list.
Stable1.0.13
- Fixed Forgot the helix plugin for items
Stable1.0.12
- Fixed When you buy an item with the F4, it gives another one
- Fixed The cauldrons do not appear in the F4
Stable1.0.11
- Fixed Now the money is withdrawn instead of being added to Helix.
- Fixed When 5 ingredients were purchased, only the price of one ingredient was paid.
- Fixed There was a bug in the market with the name of the entity
Stable1.0.10
- Fixed If you modify the name of an ingredient, a new unique identifier will be generated and the steps for potion-making will be updated accordingly.
If you modified ingredients while on version 1.0.9, you may need to make manual corrections to the data. Please create a ticket if you require assistance.
Stable1.0.9
- Changed All the images are load on startup for optimisation purpose.
- Fixed Some times an incorrect unique was created.
- Fixed The number of ingredients was locked to 63. Now you can have 255 items.
- Fixed There was an issue with the helix potion item.
- Fixed The size of the scroll bar for the ingredients needed wasn't responsive in the book menu.
Stable1.0.8
- Fixed Use the correct font for the timer to create potion
Stable1.0.7
- Added Now you can choose to see all the ingredients in the table or all those available in the addons.
- Fixed There was an wrong alignment when too many ingredients were added to the potion.
- Fixed There could be a problem when the ingredients were to fall into the potion.
Stable1.0.6
- Added New effect: you can now make potion that print a message in the player chat for roleplay purpose.
- Changed If you use Helix, you can now choose between drinking the potion or placing it into your inventory.
- Fixed There was a bug when you tried to take a cauldron out of your inventory on Helix.
Stable1.0.5
- Fixed I made a minor error in the UI of the table while trying to prevent errors due to the loading of the images in the last update. I apologize for that.
Stable1.0.4
- Fixed Initialisation of the cauldron had an incorrect model.
- Fixed Add a safety in case the panel tries to draw an image wich is not loaded.