PivityGmodStore

Power Rounds [Murder][TTT][PH][JB][MB][DR][GW]

(28)(43)

You can always read the reviews or discuss this product

8BitSkyposted

Does anyone have a good server with this mod on it? I would prefer murder. Thanks <3

Jeff SoloQPurchasedposted

Going to give it a go seeing as I am still running an old event system that has a few 'bandaids' on it. Can vouch that Newjorciks has good support from experience on Prometheus. Good job with script.

<New>jorciks</New>Authorposted

Don't you just love when people post bad reviews without even asking for help or contacting you? XD

<New>jorciks</New>Authorposted

That has way more syntax errors than I can count XD You can check some examples on how you can get if a person is a traitor in the other PRs, but you are somewhat on the right track, but with just this(with right syntax of course) will give the traitors a knife, but there will be multiple of the traitors, you need to also set one person as traitor and others as inno in the ServerStart function.

Sir Hamilton DunninghamPurchasedposted

So, Something like this?

PowerRounds.AddRound({ Name = "The Hidden", Gamemode = "TTT", NameClr = Color(191,12,12,255), Description = "There is a hybrid of advanced traitors with knives and cloaks. Find them and kill them.", DescriptionClr = Color(191,12,12,255), PlayersStart = function(Ply) if Ply:role == (ROLE_TRAITOR) Ply:Give("weapon_ttt_knife") end,

<New>jorciks</New>Authorposted

It's just simple coding, you do an if statement to check if they are traitor, then do anything you want to them. For the juggernaut, in the serverstart function you just have a table.random to select a random person from all players, you put that person to T and all the other stuff you wanted for them, then do loop that goes through the other players and put them to innos.

Sir Hamilton DunninghamPurchasedposted

Hi, I love your script and I have made a couple PR rounds that are exciting. However, I have a few questions. I want to be able to select the traitors that were picked for the round only. How can I code it to where it selects them? Also, I want to be able to create a juggernaut round where one person is randomly selected and made traitor, given 300 hp, and given a special while the rest of the server is made inno. Please contact me back. I would appreciate your help.

<New>jorciks</New>Authorposted

Sure, add me and I will have a look at adding support for it.

FirstArmadaposted

If i send you the Source code for my Murder Spec DM can you make it compatible?

<New>jorciks</New>Authorposted

There isn't one, you use the menu by either "!prmenu" in chat or "PowerRounds" in console.

Parsaposted

Hi what is a straight command to like force the round into a knife round? I'm expecting something like !forcepround knife something like that

SjokomelkPurchasedposted
PowerRounds.NextTextOne = "" -- Text when only one round is left until next PR {Num} = Rounds left, number
PowerRounds.NextTextMultiple = "" -- Text when more than 1 round is left until next PR {Num} = Rounds left, number

PowerRounds.PREvery = 27 -- Will run a PR every {set} rounds

SjokomelkPurchasedposted

I just changed the text out with a space and set the number to something high :v

[Oasis] Damien066Purchasedposted

Ok thank you for the quick response :)

<New>jorciks</New>Authorposted

Not in a pretty way atm, currently you can do it by setting the number to higher than map round number, but as you are already the second person asking for that, I will surely add it, hopefully today

[Oasis] Damien066Purchasedposted

Hey, is there a way that only admins can start a PR, so remove the "[number] rounds left Until PR" ?

|SG| Nezyposted

how to move the text of next pr round to the right side

SjokomelkPurchasedposted

Has anyone made some Power Rounds for TTT, that they would like to share?

<New>jorciks</New>Authorposted

You can, by returning false in the DoPlayerDeath function.

NessajPurchasedposted

Is there a possibility to delete the corps in shuffle deathmatch if a player died? Because of all this corps the server is rly laggy :D

<New>jorciks</New>Authorposted

It can't be full client side script XD It requires server to do most of the actions.

urmumposted

Is this full-Clientside script?

<New>jorciks</New>Authorposted

This is more of an update for more features, haven't been making any other rounds, probably almost the only times I will add new rounds are when I make custom ones for someone and they let me add the to the add-on after.

SjokomelkPurchasedposted

No new power rounds in the update :/

Showing 24 of 225 total results