Fixed: Weapon Threat could incorrectly justify kills after attacker respawn (revenge-kill edge case).
Fixed: Cleared stale WeaponThreat data more aggressively on player death to prevent old threat carryover.
Improved: Weapon Threat validation now rejects threats created before the attacker’s last spawn time.
Improved: Consistent justification priority (retaliation vs weapon threat) and cleaner logging tags.
Config: Added/updated Weapon Threat fallback options (distance & aim thresholds) for better reliability across different weapon bases.