I'm actually using edgeHUD, you can disable the overhead with edgeHUD's in-game config menu. Works without issue.
Notice
If you are looking for support you should instead create a support ticket.
Hi! Yes, itâs perfectly compatible with any type of HUD.
The only thing is that youâll need to disable the overhead HUD elements from the respective HUDs, but thatâs usually not difficult, I can even give you a hand with it if youâd like
heartlovesoulposted
Hey, is it compatible with EdgeHUD?
Hey, thanks for the feedback! Regarding what you mentioned, Iâll fix it shortly youâre absolutely right! And about the Onyx HUD issue, it makes sense that it happens this way since my script captures DarkRPâs default overhead HUD, hides it, and then draws a new one. Onyx is probably doing the exact same thing, so just like with that one, it would also happen with any other HUD. I suppose the only solution is to disable the overhead directly from the HUD youâre using so it doesnât show up. Any kind of problems or improvements youâd like to see in the script, Iâll be more than happy to hear them. Have a great day!
Works great! Two pieces of feedback for your next version, which I highly recommend:
- Improve the quality of the overhead text, significantly.
- Allow the option to enable/disable the ability to show your job title.
Addons looks great! Keey up the good work and GLWS!
Also I'm not sure if this is an issue with Onyx HUD, but this doesn't seem to have overridden that HUD and both display overhead details.
Thanks!
Hello, I didnât take it from anywhere, the code is 100% made by me, and I didnât even use any other script as a reference.
As for the price, itâs really what I feel itâs worth, and with commissions and all that, I donât get much profit considering the effort I put into it.
Also, keep in mind that absolutely any need your server has regarding my script, Iâm willing to help you with and resolve it as quickly as possible.
I would have gladly paid $5 for this addon but seeing it at $10 and the fact that this was taken from somewhere else... I don't feel like it's worth the price when I see addons like SAM or many others at the same price. I'm confident that you would make more profits by reducing the price a little.
Huh, that's actually a really good idea. I hadn't thought of that. The admins can see players' identities because, of course, it's necessary for moderation. But you're right, it would be cool if certain jobs had some kind of weapon or tool to reveal a player's identity. I'll have to think about how to implement it, but I love the idea, thanks for sharing!
iTrulxposted
Hi, the script works just as you're describing, if I understood you correctly. Player A presses F2 on Player B and reveals their information only to Player B.
iTrulxposted
Would be cool if it acted the same as SantosRP where Identities are revealed individually to each player and not a global hidden or visible for each player. For Example, my ID is hidden but I only want to show James and not Terry. GLWS!
Indecisiveposted
DynamoRedposted
arrff here we go again

Ok, but the design is generally 80% of a hud, besides its gonna be on gms soon so you can get it ;)
Livacoposted
lmao, again.
Seefoxposted
xdd
It's a personal project. I liked how it looked, so I copied the HUD's layout. Still, I havenât seen a single line of its code, it's entirely made from scratch. Besides, itâs not even relevant here since itâs not related to the 'Recognize' script in question.
Can confirm i paid
RAGâŹRposted
the fuq is that HUD :v
what u mean
wait is that my hud?